Mapping Tournament 5 (10x10)

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Mapping Tournament 5 (10x10)

Postby FtXCommando » 19 May 2020, 09:52

Welcome to a new FAF mapping tournament! I'll be operating based on the same structure and rules that biass laid out in previous mapping tournaments and will be judging maps with some sort of panel that will be determined once I see the contestants. Rest assured that participants will not be consulted for their opinions on maps. Thanks Rowey for providing funds for the mapping tournament concept!

Timeline: The deadline for submission will be June 20th at 12:00 UTC.

Submission: You will create a 10x10km map and submit the name here alongside any other information you decide is pertinent. The best map authors will be given prizes.

Prizes:
1st Place: The "Grand Sculptor" Avatar alongside $50.
2nd Place: Factional Face Avatar (Or 3rd Place Prize)
3rd Place: Factional Logo Avatar

What kind of map should I be making?
This tournament is intended, for and foremost, to increase the quantity of playable 2v2 10x10 maps. In particular, I am looking for a 10x10 map that utilizes water. This usage can be purely aesthetic, but I will give additional points to maps that are able to use the water to create interesting gameplay dynamics. It does not necessarily need to revolve around naval gameplay or hover, even just ponds that allow for interesting ACU gameplay fit the criteria. The point is that you should be considering the water while planning out how to play the map. Maps with no water will not be considered in this tournament.

Also, I will give additional points to a map that is not only good for 2v2, but also 1v1. However, be aware I will be judging the map first and foremost for the 2v2 experience and will only use 1v1 gameplay as a way to decide between excellent 2v2 maps.

I will be grading maps on a score system similar to how ladder team operates. Namely, I will be grading the maps based on their aesthetics, gameplay, and variance. How do gameplay and variance differ? Well, the simple explanation is to just imagine gameplay as a score of how a singular game on your map should be expected to go. Does the average game typically just end in some t1 mass spam with little else mattering? Variety is about the standard deviation of that gameplay. This essentially looks at the range of potential strategies that could be considered viable on the map. So gameplay is about the median experience on the map, while variance is the range of experiences. Aesthetics should be self-explanatory.

Rules:
You may only submit one map per author.
Maps already in the vault at the time of posting may not be submitted.
Maps that are currently in progress may be submitted.
Remasters or Remakes of any kind may not be submitted.
Map must be 10x10 and use water.

Content is judged by an opinion panel, and like last time I expect that panel to consist of high level players, FAF councilors, and Ladder Team members. To avoid conflicts of interest, opinions of users who have also entered into the competition will not be considered.

There are still mutiple objective requirements. Make sure your content abides by them. Any map found to not meet these requirements will be instantly disqualified and I will not be showing any leniency.
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Any theme/biome is permitted. (eg Ice, Evergreen, etc)
Any player count is permitted.
No Mass Deposit or Hydrocarbon Deposit limit
No Decal, Prop, or Strata Layer (texture) limit.
Textures missing normal maps, or with an albedo map instead of a normal map unless in very specific cases will be considered a "broken" map, and be disqualified.
Any map name is permitted. Remember to abide by the client rules.
The map must function correctly in the vault/lobby and be completely free of bugs.
- Furthermore, the Mass/Hydrocarbon Deposits must be placed on their decal correctly, and must not be misaligned.
The map must be balanced for competitive play.
- Minor misalignments will be overlooked. Intentional unbalances will result in a DQ.


Again, thanks for Rowey for providing some funds for the tournament!

Submissions:
MikZZ - Red Mountains
http://prntscr.com/spvroh

Robustness - Adaptive Rainy day
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MadMax - Saintar Seytii
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StrangePotion - Flooded Plains

biass - Sun Dragon Temple
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Senteth_Loken - Benthos Bergschrund

Petricpwnz - Adaptive Oscar's Graveyard
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grenkad - Turtle Rocks
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CaptainJabka - jabka_2v2.v0001

Emperor_Penguin - Adaptive Aldrasil v10
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Re: Mapping Tournament 5 (10x10)

Postby biass » 19 May 2020, 10:30

:demon:
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: Mapping Tournament 5 (10x10)

Postby Plasma_Wolf » 20 May 2020, 12:32

Have you come to a decision for the winners of the 4th tournament?
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Re: Mapping Tournament 5 (10x10)

Postby Rowey » 20 May 2020, 14:39

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Re: Mapping Tournament 5 (10x10)

Postby Plasma_Wolf » 21 May 2020, 13:47

Completely missed it, sorry :)
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Re: Mapping Tournament 5 (10x10)

Postby MikZZ » 29 May 2020, 09:42

Hello.
I wish to participate in this toreny.
Im already finished map and added it into vault.
But here is question.
First I did 2v2 map. But later, then published it I got request to up it to adaptive 5v5.
So which version shoul I put into tourney?
Map name:
Red Mountians
http://prntscr.com/spvroh
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Re: Mapping Tournament 5 (10x10)

Postby FtXCommando » 29 May 2020, 15:15

If you do an adaptive map, I'm only going to care about the default settings when I host it as a 2v2 game.
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Re: Mapping Tournament 5 (10x10)

Postby MikZZ » 29 May 2020, 15:44

Im not sure how it works in automatches like 1 vs 1.
But by default mexes for 4 players is static. But other spot have linked mexes, which will not spwans when spot is closed.
Even if additional spots from 5 to 10 not occupied (and opened) then additional mexes dont spans. So it look like map for 2 v 2.
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Re: Mapping Tournament 5 (10x10)

Postby FtXCommando » 29 May 2020, 16:58

The ladder system fills slots 1-4 and doesnt use any other slots, it also doesn’t mess with any game setting options.
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Re: Mapping Tournament 5 (10x10)

Postby Robustness » 30 May 2020, 23:01

Hello, I want to submit my work for the competition. "adaptive_rainy_day.v0001" - Adaptive Rainy day.
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Last edited by Robustness on 04 Jun 2020, 14:29, edited 4 times in total.
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