wrecks collision

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wrecks collision

Postby keyser » 27 Apr 2015, 13:48

i always wondered why wrecks can't collide with unit...

like a ahwassa that is crashing, will get through a SR for exemple, without damaging it...
or any crashing plane won't collide with a nuke...

and i would like to understand why engie dying on water can still block missile ? It happen a lot that a dying engie will block 2-3 shoot from my frigate while dying... That's why when i succeed to get a frigate in my opponent BP, i need to queue engie that are away from each other....
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Re: wrecks collision

Postby Hellcat » 27 Apr 2015, 13:57

Units would be stuck too much on battlefield that way :O ! Imagine that advantage for harby able to reclaim
That would encourage to spam way more engies to mix in an army
this feature would be annoying dt you think ?!
Are you saying that in a way you want wrecks to collide with units on the field or you want engies not blocking missile on water ie ?
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Re: wrecks collision

Postby ZLO_RD » 27 Apr 2015, 15:17

Air units never collide with each other, so whould wrecks collide? Also not having collision means that planes can form tight blobs where alot of planes overlap with each other, so if one suddenly dies, it will instantly collide with other planes..

But wrecks blocking land units or shots is awesome idea for a mod
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Re: wrecks collision

Postby -_V_- » 27 Apr 2015, 15:35

You want more sim interactions, then will come back with complains about lags.
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Re: wrecks collision

Postby keyser » 27 Apr 2015, 17:40

Units would be stuck too much on battlefield that way :O

I wasn't really talking about land wise.

Air units never collide with each other, so should wrecks collide?


The crash damage only appear when the unit reach the ground, and i felt like having some crash damage in mid air would have been logic.. For exemple : a satellite falling down doesn't deal damage to air unit that are on his way...

Are you saying that in a way you want wrecks to collide with units on the field or you want engies not blocking missile on water ie ?


engie on water is another issue. I think having frigate shot being blocked by dead engie is completely retard. (and should be fix)

But wrecks blocking land units or shots is awesome idea for a mod

yeah i do agree, that could be fun !
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Re: wrecks collision

Postby ckitching » 27 Apr 2015, 19:07

The pathfinder already has enough trouble. Having to also avoid wrecks would make it suck even more than it already does.
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Re: wrecks collision

Postby keyser » 27 Apr 2015, 19:12

and what about engie dying on water ?
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Re: wrecks collision

Postby DeimosEvotec » 27 Apr 2015, 21:56

keyser wrote:and what about engie dying on water ?

My guess would be that it has to do with the sinking animation.
Does it happen with any other units?

Edit: yes, it's the sinking animation and yes happens to all units on water.
With some it's less noticeable because of their hitbox.
It's probably caused because the units don't turn into a wreck immediately but sinks to the ground as a whole.
So it's not really a bug but I can see the annoyance, it might cause.
Since I don't know if we can change the hitbox after they're killed but before they turn into wrecks,
the only solution that comes to my mind is to increase the speed of the sinking animation.
That is if we should change it at all.
Last edited by DeimosEvotec on 27 Apr 2015, 22:26, edited 1 time in total.
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Re: wrecks collision

Postby da_monstr » 27 Apr 2015, 22:00

If the engine could handle it, I would love the idea!
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Re: wrecks collision

Postby -_V_- » 28 Apr 2015, 06:53

Did people already forget that annoying changes were done some months ago to ease the pain on the sim part to reduce lag ?

Seems so.
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