New rts --masive scale kickstart

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New rts --masive scale kickstart

Postby rizla-raam » 04 Apr 2012, 18:53

I was just thinking with all the talented community that Supcom fa and faf has ....
Could we not all pull together, set up a deal for a game engine and look for suport on kickstart? :D

If we got organized and a group of people with experience in game design and mods together that all want an rts on a scale which fa would look up too.? :D
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Re: New rts --masive scale kickstart

Postby thygrrr » 04 Apr 2012, 20:27

I think we should try and make FA popular again. I want to play this good game, not create yet another underapreciated masterpiece.

Also, I make games in my day job. I want to play (with) this game in my "night job". :)
I waited ten years for Supreme Commander (1997-2007)
and have not a single day felt disappointed with it!

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Re: New rts --masive scale kickstart

Postby Gowerly » 04 Apr 2012, 22:05

Yes, same here. I make games for a living. While I am happy to do some part-time coding outside of that, I don't need ANOTHER full-time job.

Also, the idea that you can say "Hey, let's make a game yo" signifies just how LITTLE you know about making a game.
I recommend trying some coding yourself. Make something small, get a feel for it. You'll understand how much time it eats out of your life.
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Re: New rts --masive scale kickstart

Postby Ze_PilOt » 04 Apr 2012, 22:13

The best we can do is buy the FA engine to fix some issues. Don't dream, will never happen. The cost of the third parties API only is 10x more than we can afford :)
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: New rts --masive scale kickstart

Postby pip » 04 Apr 2012, 22:32

Ze_PilOt wrote:The best we can do is buy the FA engine to fix some issues. Don't dream, will never happen. The cost of the third parties API only is 10x more than we can afford :)


Can't we wait for a Christmas Steam sale? :mrgreen:
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Re: New rts --masive scale kickstart

Postby Doompants » 04 Apr 2012, 23:53

A shame... would love to see what could be done with access to the engine. With everything FAF and mods have fixed, the only thing I really find myself wishing for is better army pathing. I can dream, right?
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Re: New rts --masive scale kickstart

Postby uberge3k » 05 Apr 2012, 00:20

Gowerly wrote:Also, the idea that you can say "Hey, let's make a game yo" signifies just how LITTLE you know about making a game.
I recommend trying some coding yourself. Make something small, get a feel for it. You'll understand how much time it eats out of your life.
This.

A small number of part time hobbyists would have next to zero chance of making this happen. Fully funding it (and using real numbers, not "assuming we find 10 godlike programmers willing to work for less than minimum wage" type fantasies) would easily cost tens of millions of dollars. And that's not including marketing, distribution, ....

It's harsh, but it's reality. We work with what we have, and so far Ze_PilOt, thygrrr, and Raging_Squirrel are doing a phenomenal job with it. :)
Ze_PilOt wrote:If you want something to happen, do it yourself.
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Re: New rts --masive scale kickstart

Postby AdmiralZeech » 07 Apr 2012, 05:20

One day if I get around to it (ie. never), I will make a very simplified RTS based on the philosophies of SupCom. (good UI, strat zoom, epic scale, etc). Mostly to play around with some UI / Gameplay ideas I've been kicking around for ages.

My initial goalpost is to have zero graphics (strat icons or simple geometric shapes only), no terrain or advanced pathfinding (maths is too hard! :P) and only one faction (the "terran/UEF" equivalent... although I have ideas for the other factions already.)

So yeah, when "never" comes around, maybe I will do a kickstarter to get some of those missing pieces in like unit models, pathfinding, AI etc :P
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