Questions about unitDB

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Questions about unitDB

Postby HopeAndWonder » 24 Apr 2015, 19:21

Hey Guys I just got a simple question,
in the unitDB it says that Rhino has 83,33 dps, firing 2 projectiles every 0,6 seconds, 25dmg per projectile.
When I look at the ingame stats it says the following:
"Weapon": [
{
"WeaponCategory": "Direct Fire",
"RackSalvoReloadTime": 0,
"TurretBonePitch": "Barrel",
"ReTargetOnMiss": true,
"TurretDualManipulators": false,
"RackBones": [
{
"RackBone": "Barrel",
"MuzzleBones": [
"Turret_Muzzle01",
"Turret_Muzzle02"
]
}
],
"MuzzleVelocity": 100,
"MuzzleSalvoDelay": 0,
"FireTargetLayerCapsTable": {
"Land": "Land|Water|Seabed",
"Water": "Land|Water|Seabed"
},
"TargetPriorities": [
"SPECIALHIGHPRI",
"TECH3 MOBILE",
"TECH2 MOBILE",
"TECH1 MOBILE",
"STRUCTURE DEFENSE",
"SPECIALLOWPRI",
"ALLUNITS"
],
"MaxRadius": 23,
"TurretBoneMuzzle": "Turret_Muzzle01",
"ProjectilesPerOnFire": 1,
"DamageType": "Normal",
"CollideFriendly": false,
"Turreted": true,
"MuzzleSalvoSize": 1,
"RackFireTogether": true,
"RackReloadTimeout": 10,
"ProjectileId": "/projectiles/CDFLaserHeavy02/CDFLaserHeavy02_proj.bp",
"RangeCategory": "UWRC_DirectFire",
"RackSalvoSize": 1,
"FiringTolerance": 2,
"TargetRestrictDisallow": "UNTARGETABLE",
"RateOfFire": 1.8,
"TurretBoneYaw": "Turret",
"RackSalvoChargeTime": 0,
"Damage": 25,
"AboveWaterTargetsOnly": true,
"Audio": {
"Fire": {
"Bank": "URLWeapon",
"Cue": "URL0202_Cannon_Dbl",
"LodCutoff": "Weapon_LodCutoff"
}
},
"TurretPitch": 0,
"RackRecoilDistance": -1,
"TargetCheckInterval": 0.25,
"TurretPitchSpeed": 90,
"RackSlavedToTurret": false,
"Label": "MainGun",
"TrackingRadius": 1.15,
"DisplayName": "Particle Cannon",
"TurretPitchRange": 30,
"TurretYawSpeed": 90,
"BallisticArc": "RULEUBA_LowArc",
"TurretYaw": 0,
"LeadTarget": false,
"TurretYawRange": 180
}
],

I find damage which is 25 then RateOfFire which is 1.8 and ProjectilesPerOnFire which is 1.
Now witch some math 25*1.8 *1= 45 dps.

Question is why does unitDB says 2 projectiles ? and also why isnt it 90 dps?

Hope somebody can help.
Last edited by HopeAndWonder on 29 Apr 2015, 22:29, edited 1 time in total.
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Re: Rhino in unitDB

Postby The Mak » 24 Apr 2015, 19:41

Rhino has 2 barrels on its turret, hence the 90 dps. Look at where it says MuzzleBones, it lists 2.
Last edited by The Mak on 24 Apr 2015, 20:30, edited 2 times in total.
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Re: Rhino in unitDB

Postby pip » 24 Apr 2015, 19:42

Second weapon is the rack ("RackFireTogether": true, it has 2 muzzle bones). Rate of fire = 1.8, so a shot every 0.555 sec, but the engine rounds things up to 0.6 (the DB calculates like the engine), so 50 /0.6 = 83.33.
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Re: Rhino in unitDB

Postby keyser » 24 Apr 2015, 21:09

yep the dps in game is the one rounded. (the one that is show in the unit db)
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Re: Rhino in unitDB

Postby HopeAndWonder » 24 Apr 2015, 21:58

Thanks a lot to all, this really helped
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Re: Rhino in unitDB

Postby HopeAndWonder » 29 Apr 2015, 22:12

pip wrote:Second weapon is the rack ("RackFireTogether": true, it has 2 muzzle bones). Rate of fire = 1.8, so a shot every 0.555 sec, but the engine rounds things up to 0.6 (the DB calculates like the engine), so 50 /0.6 = 83.33.

Another question: Ravager has a firecycle of 15 times 1 projectile every 0.2 seconds. Inside the gamadata however I find the MuzzleSalvoDelay 0.33. So shouldnt it be 15times 1 projectiles every 0.33 seconds?
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Re: Questions about unitDB

Postby quark036 » 30 Apr 2015, 05:45

I think that's just when it is first spinning up to speed
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