I need some people to test it before its oficially updated in coop tab.
Changes:
- Fixed Hex5's eco, his shields are working, he's also able to produce units a bit faster now (second mission)
- In second mission Scathis added to Hex5's base. HQ warning you about it when spotted.
- This was added by GPG but then they decided it would be too much I guess. I just reactivated it.
- Increased Hex5 and QAI unit cap, so more units for you to handle
- If Hex5's base in second mission (where you have to kill him) is not destroyed, it will keep producing units in last mission.
- This was also originally planned by GPG, there is dialogue explaining why the base is still operational.
Unpack into your map folder, then host any mission in coop tab and just switch map in game lobby.
I'll take a look at other missions as well.