Coop Missions Testing

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Coop Missions Testing

Postby speed2 » 22 Apr 2015, 14:00

Missions 5 v3
I need some people to test it before its oficially updated in coop tab.
Changes:
  • Fixed Hex5's eco, his shields are working, he's also able to produce units a bit faster now (second mission)
  • In second mission Scathis added to Hex5's base. HQ warning you about it when spotted.
    • This was added by GPG but then they decided it would be too much I guess. I just reactivated it.
  • Increased Hex5 and QAI unit cap, so more units for you to handle
  • If Hex5's base in second mission (where you have to kill him) is not destroyed, it will keep producing units in last mission.
    • This was also originally planned by GPG, there is dialogue explaining why the base is still operational.
Download

Unpack into your map folder, then host any mission in coop tab and just switch map in game lobby.

I'll take a look at other missions as well.
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Re: Coop Missions Testing

Postby ZeRen » 22 Apr 2015, 15:20

I will try it ;)

is there possibility make their voice work? it is just better when they speaking
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Re: Coop Missions Testing

Postby theeggroll » 22 Apr 2015, 15:45

oo coop mission fixing! if you're fixing these is there a chance you can do some work on vanilla mission? Cybran levels need finishing and in most missions there are too many t3 mass fabs that prevent the ai's sheilds from working since they cost so much e. I'd be happy to test anything for you, Ill do this one as soon as possible! Also i made a big list of campaign bugs in github, ill send that too you once i get home and can find it. Thank you so so so so much for doing this, im a huge sup com campaign nerd.
GMT - 6 http://spooky.github.io/unitdb/#/
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Re: Coop Missions Testing

Postby speed2 » 22 Apr 2015, 18:50

ZeRen wrote:I will try it ;)

is there possibility make their voice work? it is just better when they speaking

It works for me.
theeggroll wrote:oo coop mission fixing! if you're fixing these is there a chance you can do some work on vanilla mission? Cybran levels need finishing and in most missions there are too many t3 mass fabs that prevent the ai's sheilds from working since they cost so much e. I'd be happy to test anything for you, Ill do this one as soon as possible! Also i made a big list of campaign bugs in github, ill send that too you once i get home and can find it. Thank you so so so so much for doing this, im a huge sup com campaign nerd.

Fixing eco should be easy, now Im working on FA second mission.
Did you guys know that after you capture the prison and those experimentals attack you, there were originally planned several combined attacks from Celene and QAI, Navy air land, lots of experimentals. Thats why the mission was called survive counter attack. Also there was one extra QAI navy base north from the prison. If you want I can try to put it in.
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Re: Coop Missions Testing

Postby Ceneraii » 22 Apr 2015, 20:01

Should definitely restore them to their older glory, I think we can safely say that difficulty is probably not much of an issue if you consider the kind of shit people pull off in survival ;D
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Re: Coop Missions Testing

Postby ZeRen » 23 Apr 2015, 21:35

nevermind I a noob :D :D

btw. I tested it and great work, that first attack in last part wow :)
before last part was easy, now it is ok

damed Scathis destroyed my foward def line :evil:
few times I scouted Hex´s base I didnt noticed that Scathis :D :D , I was scouting for Hex´s ACU I was watching 8-)
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Re: Coop Missions Testing

Postby theeggroll » 24 Apr 2015, 16:34

https://github.com/FAForever/fa-coop/issues/3
There's my github post, several of the things I reported were temporary bugs, and have already been fixed. The rest are all valid issues that need fixing.
I also have full descriptions for 4 or 5 new campaign missions that I think would be pretty fucking cool. Maybe after fixing the current ones we can make new ones! Also if you need any help mapping or with stuff other than coding I'd love to help you out. campaign is still my favorite aspect of sup com, and I'd love to have it expanded.
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Re: Coop Missions Testing

Postby speed2 » 24 Apr 2015, 17:04

Make someone finish this tool and you will see more campaigns /viewtopic.php?f=41&t=7878
Without that there wont be many brave ones who would try to put mission together.
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