codepants wrote:Great! How do you "stretch" the game? Does it work on two different sized screens?
Yes it's possible,
first set FA to windowed,
then follow this guide here : viewtopic.php?f=2&t=9778
At the part where I have code to copy and paste into a new file, for the dual screen version it's here : viewtopic.php?f=2&t=9778&p=98315#p106977
So basically this except replace "1110" with whatever corresponds to your number of threads:
- Code: Select all
#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
#Persistent
procName := "ForgedAlliance.exe"
SetTimer, CheckProc, 2000
Return
CheckProc:
If (!ProcessExist(procName))
Return
WinGet Style, Style, % "ahk_exe " procName
If (Style & 0xC40000)
{
WinSet, Style, -0xC40000, % "ahk_exe " procName ; remove the titlebar and border(s)
WinMove, % "ahk_exe " procName , , 0, 0, 3840, 1080 ; move the window to 0,0 and resize it to fit across 2 monitors.
WinMaximize, % "ahk_exe " procName
WinRestore, % "ahk_exe " procName
Run, %comspec% /c process -a forgedalliance.exe 1110
Run, %comspec% /c process -p forgedalliance.exe high
}
Return
ProcessExist(exeName)
{
Process, Exist, %exeName%
return !!ERRORLEVEL
}
return
Then start FAF and go to "Vault" then "Mods" then search "Common" and install "Common mod tools" that comes up.
since your screens are not the same size look here: viewtopic.php?f=2&t=9778&start=40#p152680
you'll have to get this : https://github.com/b2ag/ui-festival
and put it into your mods folder.
after doing so host a game on FAF, go into "Options" then "Mods" and enable UI Festival (this should subsequently enable common mod tools as well).
Start the game and configure UI Festival to your liking.