zaproid wrote:Hey,
Awesome work guys! I love the script and works fine with my screens, one problem tho:
The script takes your main screen and extends the windowed game to the right, so the extra "split screen" ends up hidden for me because my main screen is the right one, how to I get the "split screen" to extend to the left? Currently I can get it working, by setting my left screen with the control panel to the right. This means in order to use my left screen I would have to move the mouse over to the right (if this still makes sense), which isn't a problem, since this would be the screen used in strategic view for map awereness so I won't be going back and forth between the screens, disorienting myself. However changing this setting in control panel everytime I want to play FAF is going to be annoying. Any help?
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EDIT:I figured it out. You take this line of code from CodingSquirrel's post
- Code: Select all
WinMove, % "ahk_exe " procName , , 0, 0, 3840, 1080 ; move the window to 0,0 and resize it to fit across 2 monitors.
and change it to
- Code: Select all
WinMove, % "ahk_exe " procName , , -1920, 0, 3840, 1080 ; move the window to 0,0 and resize it to fit across 2 monitors.
Naturally you want the value to fit your screens, for me it was -1680 for example.
However, getting all the UI mods and important bits of UI to work on the right side is a problem in of itself I realized, so it is probablyt easier for me to either move my monitors or mess with the control panel.-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
EDITv2: Okay I have been messing about with UI mods and have finnaly gotten my stuff to a point I am happy with. I'll detail more info for people who are in the same boat as I am (right screen main, left secondary)
The first problem I had was not seeing the extra screen after implementing this script, solution above.
After that another problem for me was that when you activate the split screen feature in Supreme Commander all of the important UI pieces will appear on the left screen. This is aproblem, because I don't want to use my left screen for the main gameplay, but as a map in the strategic view. Also my left screen is at an angle not straight a cross me (I don't want to have a sore neck from playing FAF). To solve this problem I used a mod called Ui-festival (Link: github com/b2ag/ui-festival)
Re: New Mod: UI Party
Postby b2ag » 02 Apr 2017, 12:15
Hi,
I forked UI Party and removed split screen unrelated stuff. I also added some features like
- split can be configured (so it doesn't have to be 50/50 anymore),
- UI elements can be send to left or right view,
- initial zoom can be configured for left and right individually.
I have not yet made it work with Coop games, so I couldn't add sliders for all the Coop specific UI elements.
i.imgur com/YME21Pv.jpg
Git is here:
github com/b2ag/ui-festival
Have fun!
As you can see it is an amazing mod for solving my problems and if this mod helps you as well, go to Page 19 of the Ui-Party thread (
viewtopic.php?f=41&t=9776&start=180) and show b2ag some love for this wonderful tool.
(Getting ridiculous all ready)
...
If you had to read this far, well shit son, get yourself a cookie (or a beer), because your setup has been giving you one hell of a migrane hasn't it? I hope this helps someone and uh...
good luck.
PPPS! @tatsu Thank you! And well done to you and @CodingSquirrel as well, this is a wonderful tool!