ACU blast

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ACU blast

Postby Romaman » 05 Apr 2015, 16:17

Tell me, why ACU blast dosn't impact my own units? Looks strange when units stay alive and take no damage in the center of such huge explosion.
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Re: ACU blast

Postby speed2 » 05 Apr 2015, 16:24

what units do you talk about? T1 T2 die if they have less than 2500HP

and there is HELP section of forum you should use for these kind of questions
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Re: ACU blast

Postby Romaman » 05 Apr 2015, 16:58

I'll use help thread next time.
And as for my question, I cheked it some minutes ago. My ACU was killed by some T2 units near my T1 extractors. When ACU exploded, all enemy units were dead, but my extractors didn't take any damage.
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Re: ACU blast

Postby speed2 » 05 Apr 2015, 17:03

http://content.faforever.com/faf/unitsD ... 03,UEL0202

look at armor type, that is what matters, building takes much less damage (almost none) to acu explosion

I dont remember excatl formula to calculate this
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Re: ACU blast

Postby Lyr » 05 Apr 2015, 21:15

I don't believe armour type does anything. It was something that GPG never got around to implementing. The ACU deathnuke damage values are just set arbitrarily.
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Re: ACU blast

Postby Aulex » 05 Apr 2015, 21:29

Lyr wrote:I don't believe armour type does anything. It was something that GPG never got around to implementing. The ACU deathnuke damage values are just set arbitrarily.

It's implemented, the values aren't just arbitrary. They do damage to units based on their armor type, the acu death nuke only differs between structures and mobile units. Structures i believe take 90 damage while everything else takes the full blast damage (depending where they are in the damage radius).
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Re: ACU blast

Postby Mr-Smith » 05 Apr 2015, 23:08

so thats the armordefinition.lua , you should see the different armors and the penaltys for acu deathnuke or Overcharge
so basically Structures take 0.032 * 1500 = 48 damage from an acu nuke

Code: Select all
#****************************************************************************
#**
#**  File     :  /lua/armordefinition.lua
#**  Author(s):
#**
#**  Summary  :
#**
#**  Copyright © 2005 Gas Powered Games, Inc.  All rights reserved.
#****************************************************************************
#
# Armor Type Definitions
#

armordefinition = {

    {   # Armor Type Name
        'Default',

        # Armor Definition
        'Normal 1.0',
    },
    {   # Armor Type Name
        'Normal',

        # Armor Definition
        'Normal 1.0',
    },
    {   # Armor Type Name
        'Light',

        # Armor Definition
        'Normal 1.0',
    },
    {   # Armor Type Name
        'Commander',

        # Armor Definition
        'Normal 1.0',
        'Overcharge 0.033333',
        'Deathnuke 1.0',
    },
    {   # Armor Type Name
        'Structure',

        # Armor Definition
        'Normal 1.0',
        'Overcharge 0.066666',
        'Deathnuke 0.032',
    },
    {
        # Armor Type name
        'Experimental',
       
        # Armor Definition
        'ExperimentalFootfall 0.0',       
    },
    {
        # Armor Type name
        'FireBeetle',
       
        # Armor Definition
        'Normal 1.0',       
        'FireBeetleExplosion 0.0',       
    },
    {
        # Armor Type name
        'ASF',
       
        # Armor Definition
        'Normal 1.0',       
        'CzarBeam 0.25',   
    },
}
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Re: ACU blast

Postby zeroAPM » 06 Apr 2015, 12:44

Mr-Smith wrote: Structures 48 damage from an acu nuke


Why such a low number? I mean, is a nuke, it should do lots of damage.
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Re: ACU blast

Postby keyser » 06 Apr 2015, 13:03

to avoid destruction of base with some suicide.

you can already destroy all the build power of a base with suicide.
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Re: ACU blast

Postby Romaman » 06 Apr 2015, 20:32

And I'd like to notice,that it's FAF feature only. I've just checked it in vanila game and ACU blast destroy half of the base with many structures both economy and factories in significant range.
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