Forged Alliance Forever Forums
Moderators: FtXCommando, Ze Dogfather
Lyr wrote:I don't believe armour type does anything. It was something that GPG never got around to implementing. The ACU deathnuke damage values are just set arbitrarily.
#****************************************************************************
#**
#** File : /lua/armordefinition.lua
#** Author(s):
#**
#** Summary :
#**
#** Copyright © 2005 Gas Powered Games, Inc. All rights reserved.
#****************************************************************************
#
# Armor Type Definitions
#
armordefinition = {
{ # Armor Type Name
'Default',
# Armor Definition
'Normal 1.0',
},
{ # Armor Type Name
'Normal',
# Armor Definition
'Normal 1.0',
},
{ # Armor Type Name
'Light',
# Armor Definition
'Normal 1.0',
},
{ # Armor Type Name
'Commander',
# Armor Definition
'Normal 1.0',
'Overcharge 0.033333',
'Deathnuke 1.0',
},
{ # Armor Type Name
'Structure',
# Armor Definition
'Normal 1.0',
'Overcharge 0.066666',
'Deathnuke 0.032',
},
{
# Armor Type name
'Experimental',
# Armor Definition
'ExperimentalFootfall 0.0',
},
{
# Armor Type name
'FireBeetle',
# Armor Definition
'Normal 1.0',
'FireBeetleExplosion 0.0',
},
{
# Armor Type name
'ASF',
# Armor Definition
'Normal 1.0',
'CzarBeam 0.25',
},
}
Mr-Smith wrote: Structures 48 damage from an acu nuke
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