you all know that there was a change that made all unit shoot at max range with attack move.
It's not completelly max range, since unit move a little to much forward. (I don't remember why they made unit stop a little bit forward, i think it was i order to make them waste less shoot).
I only wanted to point out that unit start braking at max range. So unit with more speed will stop way more forward than the unit that are slow.
ie, a blaze will move a lot forward. and won't be able to stay out of range of T1 unit. (it's not easy to use them to kite T1 unit..)
On the opposit, a ilshavoh will stop nearly at max range, and using attack move is supra-effective against T1 unit.
=> Obsidian aren't good against T1. I only see shield + aurora against spam T1. I feel like aeon should have a T2 unit that can do well against T1 spam. Not as good as an ilshavoh but at least more cost effective if you micro them.
I can micro rhino, pillar or ilshavoh to only fight a low % of the T1 spam (kite the army, fight on the edge of the army), so my T2 became a good counter (thx to micro).
But i can't with blaze... I know it's a hover unit, made for raiding. But if we can at least make fast unit don't go too much forward with attack move, it would help.
(i'm not even talking about blaze weird movement (hover behavior) that make it hard to micro...)