Show reclaim value in UI

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Show reclaim value in UI

Postby Crotalus » 21 Feb 2015, 17:26

Any input on a new UI option: gui_show_reclaim

Hold ctrl+shift to see mass value of reclaim on the map, this includes wrecks and prop with mass value > 20 (to exclude forest, would get a bit spammy).

Currently the value isn't changed if partially reclaimed, maybe could be fixed. I can see arguments against it though.
Example:
Image
Image

Github:
https://github.com/FAForever/fa/pull/476
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Re: Show reclaim value in UI

Postby Kalvirox » 21 Feb 2015, 17:38

What mass values are the rocks and stuff on Vya-3/Syrtis, because those maps would look quite spammy aswell if they are >20
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Re: Show reclaim value in UI

Postby Crotalus » 21 Feb 2015, 17:42

Seems like only 75 value rocks are visible on Syrtis.

I got an idea, automatically clump together labels in zoomed out view and sum those together to reduce eventual clutter, that way you would see a "mass value in area" value when zoomed out.

Another solution would be to only show X most valueable reclaim in the map.
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Re: Show reclaim value in UI

Postby nine2 » 21 Feb 2015, 20:25

>Any input on a new UI option: gui_show_reclaim

Input: awesome

Don't need mex icon - causes confusion with real mex icons? Or make it smaller/duller/etc

>automatically clump together labels in zoomed out view
yeah thats what google maps does with many results
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Re: Show reclaim value in UI

Postby Mad`Mozart » 21 Feb 2015, 20:36

Oh shit how do i want this!
No more missing reclime or mistaking it for stupid burnt ground.

That would give advantage for a player using it though, so imo should only be implemented in patch for all users.
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Re: Show reclaim value in UI

Postby IceDreamer » 21 Feb 2015, 21:12

This *will* be in a patch Mozart, so no fear there. Also, the numbers only show up while the keys are held I think, I don't think it's a toggle. This is input I think Crotalus needs, you guys want it toggle or hold?
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Re: Show reclaim value in UI

Postby Frozen_byte » 21 Feb 2015, 21:27

Shift Key Hold (as it is currently) is fine.

If implemented, the mentioned Clounding-Feature on Zoomout would be nice, too.

first suggestion: Make an option-slider "Show at Mass value" Where you can define how much mass the object needs to be showed.

second suggestion: Add transparency on the labels? Something like "the lower mass the higher alpha"
Last edited by Frozen_byte on 21 Feb 2015, 21:28, edited 1 time in total.
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Re: Show reclaim value in UI

Postby Mad`Mozart » 21 Feb 2015, 21:27

Hold sounds more handy to me
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Re: Show reclaim value in UI

Postby Axle » 21 Feb 2015, 23:34

TA used to show you reclaim when you mouse-over the wreck, but I like your idea of showing labels for most valuable. However I still want to know how much M/E I'm getting from trees and small rocks ... maybe you could do both: show labels for the most valuable reclaim, but then also show labels for reclaim under the mouse?
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Re: Show reclaim value in UI

Postby -_V_- » 24 Feb 2015, 18:58

I see a big problem. Sbox whores will sbox stuff even more, and then you have to follow up on the optimisations. :x
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