SACUs and mass wrecks

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

SACUs and mass wrecks

Postby --- » 21 Jan 2015, 22:04

Hi,

I was wondering why SACUs don't give any mass when being killed. Not starting a fight here, I just don't understand it. I know there is a mini ACU-nuke-Explosion and this probably is the reason for the mass "gone" in the end.
Sometimes it seem SACUs are a bit, dare I say it... OP (not looking for a fight though). They can build (facs, shields, SAMs, torps, t4, you name it), be put on a trans or tele (extremely mobile), dodge pd/arty fire, dodge/render t4 ineffective with micro (Mega, GC), suck mass (!), assist shields, and dish out tons of damage (rambo version).
As with any t4, SACUs are a huge investment and losing them hurts. However, losing a t4 not only hurts due to loss of the investment but also due to donation of mass to the other team (unless mass is destroyed ofc). With SACUs such a "reward" for defending against an attack is not given since there never is a mass wreck of SACUs. Hence, it seems (rambo) SACUs are less risky to use than t4. Killing them won't give the other team the mass they need to recover and thereby "punish" the attackers for their (unsuccessful) move.

I wonder what would happen if SACUs left mass wrecks behind. Would no one build them anymore due to the increased risk of losing them and donating mass? Would they be used less aggressively and thereby maybe impact the game in an undesired way? Or would it make the game more dynamic? I don't know. What do you think about it?
---
Priest
 
Posts: 464
Joined: 26 Sep 2013, 10:24
Has liked: 5 times
Been liked: 192 times

Re: SACUs and mass wrecks

Postby Aulex » 21 Jan 2015, 22:10

I think they should be able to be balanced properly without the wrecks, but that is 1 possible way to balance it.
"Let's start beating ass and die" - drunk TA4Life

"Just because you have a d*** doesn't mean you need to be one...pussy" -Blackdeath

SCOUTING SAVES LIVES
http://imgur.com/YGk0W0o

How to play Sup Com by Ubilaz
http://goo.gl/je83z
User avatar
Aulex
Contributor
 
Posts: 1050
Joined: 17 Nov 2012, 05:29
Has liked: 299 times
Been liked: 225 times
FAF User Name: VoR_Aulex

Re: SACUs and mass wrecks

Postby -_V_- » 22 Jan 2015, 06:03

Aren't SACU only 2k mass ? (not too sure, I don't build them as they are quite OP atm)

If so, at the point of the game where they come in play, it's not a SIGNIFICANT amount of mass to reclaim.


And if you put wreck for SACU why not for ACU ?
-_V_-
Supreme Commander
 
Posts: 1463
Joined: 28 Aug 2011, 22:32
Has liked: 26 times
Been liked: 65 times

Re: SACUs and mass wrecks

Postby Apofenas » 22 Jan 2015, 12:51

Prehaps upgrades' costs wouldn't count into wreck, like in aeon SCU sacrificial system. So probably getting wrecks to "survive" SCU mini nuke explosion would give only 2k mass... out of 10k seraphim SCU for example. I dislike this idea. Do we have textures for SCUs with all setups of upgrades? And that may need time investments for somebody to code. And since i don't see issue with balance or unit design, i would be against this idea.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
Apofenas
Contributor
 
Posts: 747
Joined: 21 Jul 2013, 14:39
Has liked: 179 times
Been liked: 180 times
FAF User Name: Apofenas

Re: SACUs and mass wrecks

Postby E8400-CV » 22 Jan 2015, 13:06

I definitely like the idea of not giving mass and even blowing up some wrecks at the place it dies.

But considering upgrades don't count into wrecks... it's a marginal role.
E8400-CV
Evaluator
 
Posts: 849
Joined: 24 Feb 2013, 21:00
Has liked: 29 times
Been liked: 32 times
FAF User Name: jcvjcvjcvjcv

Re: SACUs and mass wrecks

Postby tatsu » 22 Jan 2015, 21:00

i can agree that SACUS are pretty strong but I'd rather we leave the wreaks out of the story just because if they did leave a wreak it would make the explosion completely underwhelming (I say this from experience : PA)
User avatar
tatsu
Supreme Commander
 
Posts: 1553
Joined: 02 Jul 2012, 21:26
Has liked: 1952 times
Been liked: 171 times
FAF User Name: tatsu

Re: SACUs and mass wrecks

Postby Col_Walter_Kurtz » 23 Jan 2015, 12:20

Yeah, don't introduce wrecks for SACU or ACU. It's one of the things that add to the variety between T4 and SACU. If some people would have their way this game would be full of exactly equal units and effects, something like PA.
Col_Walter_Kurtz
Priest
 
Posts: 497
Joined: 28 Jul 2014, 10:42
Has liked: 42 times
Been liked: 45 times
FAF User Name: Apocalypse_Now

Re: SACUs and mass wrecks

Postby -_V_- » 23 Jan 2015, 12:39

_VODKA_ wrote:If some people would have their way this game would be full of exactly equal units and effects, something like PA.

That's hardly new. And a quick read of the "balance" topics reveals that. sadly.
-_V_-
Supreme Commander
 
Posts: 1463
Joined: 28 Aug 2011, 22:32
Has liked: 26 times
Been liked: 65 times

Re: SACUs and mass wrecks

Postby Neutrino » 23 Jan 2015, 12:45

I think I've read all the current balance topics and I don't see anyone suggesting that all units should be made the same. Quite the opposite in fact, it seems to me that the one thing people are agreed on is that they like the unit diversity SupCom offers.
User avatar
Neutrino
Avatar-of-War
 
Posts: 153
Joined: 04 Nov 2014, 17:47
Has liked: 14 times
Been liked: 13 times
FAF User Name: Neutrino

Re: SACUs and mass wrecks

Postby -_V_- » 24 Jan 2015, 08:22

Read better ? Lol
-_V_-
Supreme Commander
 
Posts: 1463
Joined: 28 Aug 2011, 22:32
Has liked: 26 times
Been liked: 65 times

Next

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest