Rating

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Rating

Postby PascalP » 19 Jan 2015, 21:57

I suggest a Ratign resett since 99% of the games are imba as shit because so many players are overrated ...
I know it will never happen but still this is shit!

My idea would be like all >2000 players down to 2000, all 1500> player back to 1500, all >1000 player back to 1000 and so on. And ofc the amount of games down to 100 or so.
I know that there will come rage now from allt eh overrated players :D

Since the games are almost as funny as 9gag.com
here a potatoe for you
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Re: Rating

Postby NodCommander » 20 Jan 2015, 00:11

I am slightly overrated (I used to be extremely overrated but my personal skill caught up to my rating...). But I defenitely approve of this. Its boring to only get to play with people who are way better than yourself all the time :(
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Re: Rating

Postby speed2 » 20 Jan 2015, 04:02

reseting rating has no meaning without playing rated games, first make people play more rated games and then suddenly you wont need any rating reset since rating will fix itself, oh problem solved, so rating isnt really a problem, its people playing unrated games
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Re: Rating

Postby Cheva » 20 Jan 2015, 04:12

Lets add to this. The current system can be used but lets have something like words in the score box. From Noob, okay, Good to Great. Which of course represent a rating on the server. This could be anything else as well as long as the rating is not a number people fight over.

Having these numbers cause people to fight for a higher number as people like to see bigger numbers. In turn we have insane wait times in lobby. However we do still need 2 more pieces. One is a way for people to monitor their progress. You would need a kind of efficiency counter or something that can show people if they have improved. After that Something to help with game balance as exact numbers would not exist.

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Re: Rating

Postby belatedcube » 20 Jan 2015, 04:38

I think the only thing that could use a rating reset is ladder. global would be more accurate if people played more ranked.
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Re: Rating

Postby Vee » 20 Jan 2015, 04:38

Eh, so if you are 2001 then you go to 2000 but if you are 1999 you go to 1500? You really think that will improve balance? A slightly more sensible idea is to subtract 300 rating from everyone. The thing is that it will change absolutely nothing, because relative rating is what matters :)

The right method is to increase the deviation of all players by a tiny amount every day, which I heard is actually planned.
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Re: Rating

Postby nine2 » 20 Jan 2015, 05:02

Noob, okay, Good to Great.


scout, tank, t2, t3, exp?
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Re: Rating

Postby PascalP » 20 Jan 2015, 08:03

Vee, you should know too that a player who is a true 2000 or 1999 will reach this rating again and what will change if we substract the same rating of all? nothing cuz we have the same situation as we have now thats why i think that it would be better to lower them to a certain point.
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Re: Rating

Postby -_V_- » 20 Jan 2015, 08:25

Thats' not true.

It's very highly depending on teams. Rating is shit as it is and always have been. Don't waste time trying to fix.

Unless you want it to be meaningful, but it takes time to do it and I guess time won't be taken to do so :)
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Re: Rating

Postby prodromos » 20 Jan 2015, 09:21

It depends...

Are you talking about ladder or global ranking?

I am under the impression that the opposite is true. You will usually have an "overrated" player,
when one is still new and has not had enough time to fall to one's actual rating. But this is easily
understood by almost anyone in FAF. You do not expect a 1500 player that has played only 50 games
to be 1500, do you?

Besides, if you inspect the leaderboards, you will see that players that stand in the middle of the food chain(position ~ 6000 out of 12000) are rated 80. And I am quite sure, if there were the old chart with global ratings, people in the middle would not be over 800.

Now, when 1500 is officially considered average, and only 150 people in ladder are 1500 or more, I think it would be too much
to talk about overrated players.

And.... there's one little distortion as of late; the fact that ladder does not affect global rating.
This could actually increase one's ratings artificially if the same map is played ad infinitum. Correcting
people's rating imo would not solve the problem. Correcting maybe the rating parameters; this would probably do.

As a whole this is an insignificant matter. It's important though people to understand how rating works, so as to not cause
dramas and kick players needlessly. It's all about statistical power. I have seen people get over excited because their rating fell
or rose by 100 points, but they do not understand that this happens only in the beginning when the statistical probability about one's rating is still very weak.
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