since everyone is going on about air and t3 aa in aeolus chat, i figured id outline some of the problems with air atm:
t1/t2 static anti air cant hit t3 air.
this sucks.
its inconsistent.
has no logic.
messes up balance.
http://www.faforever.com/faf/vault/replay_vault/replay.php?id=2450648
this is a replay where i tested this.
if you dont want to watch, this is what happended (not in any order):
cybran strat flies over and drops a bomb on 23 static t2 cybran flak. result: survives with 1/2 hp, having flown over 9016 mass worth of flak.
thats the most rediculous thing ive seen in a while. (comparison send 3 percies at 9k worth of t2 pd and see what happens)
cybran asf set on a patrol route above 1 flak. 3 minutes later its still there.
same for t1 aa, same things happens. t1 aa marginally better but still unbelievably bad.
added more flak for each of those until asf dies. flak better to be spaced, putting flak next to each other makes no difference.
flew a horde of asf over 23 static cybran flak.
0 died.
although some got damaged, so its not 100% useless, only 80% of shots wasted :/
second pass, 6 died.
the reason is because ASF (and other t3) are so fast that the AA has serious problems hitting them, especially due to the very low projectile speed.
solution?
make projectile speed for statik flak to be 45.
make asf max speed 25 -> 22 (added benefit of being able to use other air units like transports more often late game, there are not enough drops imo)
strat max speed 17 -> 16 (this isnt as important but it would help, and i know this could cause problems with its bomb drops so its ok if this is unchanged)
spyplane max speed 30 - > 28 (they outrun sams atm, thats stupid, also if you cant scout something with 10 scouts you deserve to not know whats there.)
i also have a lot of other things to say regarding air but i just wanted to make sure eveyone knows about this one first.
also t3 mobile aa sucks because these sorts of problems wont be solved ever if it gets introduced (given theyre still not solved, this is pretty realistic)
and an air rebalance will eliminate the need for it while fixing a lot more things as well.
this thread is gonna be full of flame soon isnt it