Units target lock

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Units target lock

Postby -_V_- » 14 Jan 2015, 08:53

Currently, if you move a groups of units, they will lose their focused target.

Could we fix this ?
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Re: Units target lock

Postby IceDreamer » 14 Jan 2015, 09:00

This is not something to 'Fix', it's how units have always, and should always, behave. Units in a moving state target units in order of target priority.

Domino created a mod which I'd like to look at polishing and integrating at some point, which allowed the player to paint specific units with a target priority override.
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Re: Units target lock

Postby -_V_- » 14 Jan 2015, 10:21

Well I see what you mean, but that should only be true if the units :

- was never told to focus on any target
- the current target has been destroyed

If the focused target moves out of range, then a move order from the attacker should clear this lock.

Oh and I know this has always been the way units behave. And it's time to fix improve this.
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Re: Units target lock

Postby tatsu » 14 Jan 2015, 12:39

turrets rotating with the body is one of the factors that balance units and make simulated projectiles come into their own.

you remove that, you remove one of the main aspects balancing this game and you start getting what you have over in planetary annihilation. go play that, you'll come back saying "nevermind, we could be much worse off, here's not so bad".
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Re: Units target lock

Postby Neutrino » 14 Jan 2015, 12:48

Even nowadays tanks have gyro stabilized turrets, if the tank has a target locked when the tank turns the turret remains aimed at the target.

I'm not convinced that tanks losing their target whenever they are microed is a key balance mechanism and not just a niggling annoyance.
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Re: Units target lock

Postby tatsu » 14 Jan 2015, 13:22

OLD wrote:
i make a total abuse of the illshavoh's speed and turet turn rate.

by microing them in circles like you would air they avoid basically 99% of shots redenring them virtually immortal

remove turret turn rate nerf and they also get back 100% of their dps. they'd be stupid overpowered in that case.

the examples pretty much span on to the entire unit list.

turret turn rate is and important factor there' no denying (otherwise --V-- wouldn't be asking for it, trust me)

and also screw realism, we're here to have a good time. you know what's realistic? fighting with TML and nukes only. is that fun?

EDIT : nevermind I thought it was about turret turn rate.
Last edited by tatsu on 15 Jan 2015, 20:26, edited 1 time in total.
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Re: Units target lock

Postby -_V_- » 14 Jan 2015, 17:47

Why are you even talking about this ?

It's not about the turrets. They can have the rate of the BP. But once unit A is locked on unitB, as long as unitB stays in unitA range, even if unitA move, the lock should remain.

Is that not simple enough to understand ?
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Re: Units target lock

Postby SC-Account » 15 Jan 2015, 02:36

tatsu I am afraid you got V completely wrong. It is nothing to do with changing values of units physical abilities, turrets will still turn at the same speed. The power if sera t2 bots will not change.

This is about fixing the units illogical behaviour of often changing the target that was given to them by focus fire ordered by the player, which quite obviously should override any automatic priorities and there is no logical reason to remove these priorities given after the unit gets a new move order. It simply happens the way it does cause of lazy programming. It forces the user to depend more on luck (sometimes units keep their target depending on how much the units change directions at the time the move order is given) and annoying micro. I don't see how that benefits the gameplay in any way.
It is especially annoying when chasing an acu with an experimental since the experimental will prefer focusing a t3 unit or experimental over the acu so whenever you move it changes focus.. so you have to move a bit, stop and focus, move a bit..
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Re: Units target lock

Postby tatsu » 15 Jan 2015, 20:25

ok now I get the topic, sorry I didn't see that that was what we were talking about.
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