by Plasma_Wolf » 23 Dec 2014, 17:57
I'd say the tempest is just fine as it is. By just comparing the mass cost and health, you leave a great deal out of it. I assume that the sentence is just a bit wrong, when you say "for nearly the same mass, you get 3 summits" and that you mean "for the same mass, you nearly get 3 summits"...
Anyway, the tempest does almost as much damage as 2 summits, with an incredible area of effect. The summit's AoE is impressive, but nearly as good as the Tempest's. In case you lose intel at some point, for whatever reason, the tempest also still works on its own.
I'd like to point out something about that ship building ability. Naval battles are the slowest of all and if you are fighting somewhere in the middle of the sea, bringing in reinforcements is something you should do constantly, or risk losing a very large portion of the sea if you lose the front line. The tempest can build these reinforcements rather quickly. Having to build them at the front line is obviously very risky though. However, they can build cruisers on the spot, where air units are the biggest threat to a tempest.
In addition, the T1 engineers come by the dozens, by the looks of it, so when an opponent has to bring in engineers by air transports, you can literally spawn them on the spot.
The tempest can also be built in very little time with just a few engineers. Granted, you don't have the ability to build anything else for a while, because of the insane mass drain, but killing engineers usually isn't an option, to prevent your opponent from building tempests. A command unit or support command unit can build in between the time of your opponent discovering it and sending the units for a quick kill. I bet that you've suffered several times losing a different experimental before it's built, not to mention how annoying (at the best) it is to lose all engineers assisting the factory for your three Summits.
As for the CZAR, I can't remember the last time I used it's beam as a weapon, as opposed to it's crash ability. However, if you're going to make it a viable experimental because of it's beam, then you should definitely reduce the crash damage's AoE, or reduce the crash damage in particular. It's painful to lose half the base or half an army to the CZAR's crash, it's painful to lose half the base to it's beam, but to have both would make it overpowered.