Ithilis_Quo wrote: 1.2 veterancy system rework
veterancy point get not by tech level of destroying units, but depend of mass cost of that unit. Is big difference destroy scout and frigate/battleship.
1.2.1 veteranc point get on 2% mass cost of destroying units and 1% on experimental units.
Example: kill a striker 56x0.02 = 1.12 veterancy point; kill T2 heavy tank 200x0.02 = 4 point; kill T1 Land Scout 8x0.02 = 0.16 point, T2 = destroyer 2250x0.02 = 45 points; T4 GC = 27500x0.01 = 275point
Reason: only tech level of units dont show difficulty to destroy concrete unit. mass value does.
1.2.2 not instant heal after receiving veterancy level
veteran level get bonus maximum HP, and bonus regeneration. regeneration bonus increase on cca 140% as is now.
regeneration schedule:
Spoiler: hide
T1: +1/2/3/4/5 ->+3/4/5/6/7
T2: +2/4/6/8/10 ->+6/8/10/12/14
T3: +3/6/9/12/15 ->+9/12/15/18/21
T4: +10/20/30/40/50 ->+15/30/45/60/75
naval units:
T1N: +1/2/3/4/5 -> +3/6/9/12/15
T2N: +5/10/15/20/25 -> +5/10/15/20/25
T3N: +5/10/15/20/25 -> +7/14/21/28/35
Experimental units/building start with regeneration
experimental building/air +25hp/sec
experimetnal Land/naval +15hp/sec
non-experimetnal building +3/6/9 (add as react on IceDreamer argue about friendly air territory advantage)
Reasult: No regeneration and regeneration bonus (after veteran level up) differences on same class units depend on fraction as it is now. And remove regeneration bonus chaos on naval and some another units. (T1 naval have veteran regen as T1 units, T2 have as total different tech units, and T3 have same as T2, on land it is more simply and predictable, but we have plenty of exemption which have no sense) More clear, more simply and more logical system.
http://faforever.com/faf/unitsDB/unit.p ... 01,XSA0402
http://faforever.com/faf/unitsDB/unit.p ... 01,UEL0401
1.2.3 units with shield have small-big disadvantage after receiving veterancy. for this reason get them on same value as are units whiteout shield. For advantage what is going from shield they pay energy, dont let them pay for same things twice.
This is most radical see on fatboy, who is not cheaper units, but on vet level get only +1250hp where simply Percival for half kills receive +930hp, and GC for similar price get +10 000 HP
= units with shield receive more hp depend on how many % of they total armor is shield. but i would be same as other units
example: fatboy have 12500hp+20000shield = 32500 on vet receive + 3250hp instead of 1250 as it is now.
example2: obsidian have 1250+1500shield = +275HP on vet instead of +125 as it is now. look on sera Isvahor, same cost, but receive 2x more hp on vet for total no reason.