unit analysis

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

unit analysis

Postby KrogothFTW » 11 Jan 2015, 08:28

Is there a special term for the mathematical product of hit points and DPs? It seems like it ought to be a useful measure of how much damage a unit will do while under fire, before it dies.
KrogothFTW
Avatar-of-War
 
Posts: 89
Joined: 08 Dec 2014, 19:35
Location: Southeastern USA
Has liked: 30 times
Been liked: 1 time
FAF User Name: Destruct0mat

Re: unit analysis

Postby speed2 » 11 Jan 2015, 09:36

you can find units stats here http://content.faforever.com/faf/unitsDB/
User avatar
speed2
Contributor
 
Posts: 3189
Joined: 05 Jan 2013, 15:11
Has liked: 636 times
Been liked: 1119 times
FAF User Name: speed2

Re: unit analysis

Postby KrogothFTW » 11 Jan 2015, 09:57

Thank you, I know.
KrogothFTW
Avatar-of-War
 
Posts: 89
Joined: 08 Dec 2014, 19:35
Location: Southeastern USA
Has liked: 30 times
Been liked: 1 time
FAF User Name: Destruct0mat

Re: unit analysis

Postby nine2 » 11 Jan 2015, 10:03

i think the short answer is 'no'.

i used to think about dps per mass and hp per mass.

but even that is pretty useless. Range is a huge factor in how useful a unit is, any maths you did would be discounting that, which is a big problem

similarly, people used to try and determine the cost of buildings by multiplying the mass and energy together to get "cost". energy was weighted less. which just doesn't work.
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: unit analysis

Postby Vee » 11 Jan 2015, 12:29

Mathematically if you ignore range and pretend that damage is applied in a continuous fashion rather than in discrete shots then the strength of a unit is dps*hp: a unit with a higher dps*hp will win against a unit with lower dps*hp. Suppose you have two units fighting each other, having dps1, dps2, and hp1, hp2 respectively. Then the lifetime of unit 1 is hp1/dps2 and the lifetime of unit 2 is hp2/dps1. So if you want to know who dies first you need to compute the minimum(hp1/dps2, hp2/dps1). We can multiply and divide by dps1*dps2 to get minimum(hp1*dps1, hp2*dps2)/(dps1*dps2). So you see that who wins depends on hp1*dps1 vs hp2*dps2. So we could say that hp*dps is the strength of a unit.

A similar argument shows that dps*hp/mass^2 is the strength of a unit if you also take cost into account. If you compute that number for various units you'll see that it's very consistent: even very different units with vastly more hp or dps still have roughly the same dps*hp/mass^2. Of course in practice range and speed and how bulky units are matters so much that this theorycrafting is useless for actually playing the game.
Vee
Evaluator
 
Posts: 677
Joined: 04 Dec 2013, 20:43
Has liked: 275 times
Been liked: 225 times
FAF User Name: Vee

Re: unit analysis

Postby Resin_Smoker » 11 Jan 2015, 14:29

Well there is MAX range and EFFECTIVE range... Thanks to each weapons preset firing inaccuracy.

Resin
Resin_Smoker
Evaluator
 
Posts: 858
Joined: 14 Mar 2012, 17:58
Has liked: 54 times
Been liked: 106 times

Re: unit analysis

Postby KrogothFTW » 11 Jan 2015, 20:00

Vee, so you call it "strength".
KrogothFTW
Avatar-of-War
 
Posts: 89
Joined: 08 Dec 2014, 19:35
Location: Southeastern USA
Has liked: 30 times
Been liked: 1 time
FAF User Name: Destruct0mat

Re: unit analysis

Postby KrogothFTW » 11 Jan 2015, 20:10

Party time, build resources are a function of game time (the only real resource) and the number,level of producers (limited by an exponential function of game time). At the beginning, 1 mass is equivalent to 20 energy, no?
KrogothFTW
Avatar-of-War
 
Posts: 89
Joined: 08 Dec 2014, 19:35
Location: Southeastern USA
Has liked: 30 times
Been liked: 1 time
FAF User Name: Destruct0mat

Re: unit analysis

Postby NodCommander » 11 Jan 2015, 23:21

speed2 wrote:you can find units stats here http://content.faforever.com/faf/unitsDB/


Sorry for the off-topic, but wasnt there an improved version of that database?
"He who controls the past, commands the future, He who commands the future, conquers the past." -Kane
User avatar
NodCommander
Avatar-of-War
 
Posts: 77
Joined: 27 Sep 2013, 11:19
Has liked: 43 times
Been liked: 8 times
FAF User Name: NodCommander

Re: unit analysis

Postby ZLO_RD » 12 Jan 2015, 01:12

NodCommander wrote:
speed2 wrote:you can find units stats here http://content.faforever.com/faf/unitsDB/


Sorry for the off-topic, but wasnt there an improved version of that database?


http://spooky.github.io/unitdb not really sure how much improvement is done there, Fire cycle thing is much better for old database
I didn't read much of this thread but Fire cycle is really important, that is reason why some times hunters beat mechmarines :)
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
TA4Life: "At the very least we are not slaves to the UI"
User avatar
ZLO_RD
Supreme Commander
 
Posts: 2265
Joined: 27 Oct 2011, 13:57
Location: Russia, Tula
Has liked: 303 times
Been liked: 400 times
FAF User Name: ZLO

Next

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest