DO NOT POST IN THIS THREAD without following the proper format
As you play FA you realize simple truths that when implemented have a significant positive effect on your gameplay.
These rules/tricks/realizations allow the player to affect the game in a more efficient way. Each player has their own list of rules(pet peeves), which they must follow.
Sometimes the player realizes that some of these pet peeves are actually hurting their game.
In this thread I will list all the rules that I follow that I can think of. I invite you to post your rules/tricks/realizations or to talk about your previous pet peeves that you realized were unnecessary.
Please use the following format:
Come up with a short name for your rule etc. and put it in a separate line in bold.
Then write explanation/whatever you want underneath.
Example:
Do not underestimate the t1 engie
A t1 engineer that is building t1 structures, such as factories/pgens/mexes/pds uses approximately 4 mass/second, which is the same as a t1 land factory.
Furthermore the t1 engineer uses x2 as much energy as the t1 land factory with the same amount of mass.
Therefore, to maximize your land spam, don't use many t1 engies to build your base.
Also, when you power stall pause the engineers making factories.
Example:
Select all idle engies on screen
One of my favorite hotkeys in the game. The spacebar on my last laptop does not work anymore. If you have't tried it, try it.
Example:
Get close to enemy ACU and draw fire with your ACU
When going head to head in ACU/t1 land spam battles, the number one rule is to target enemy units and not the enemy ACU.
Once you get a slight advantage in either acu health or number of t1 units, it becomes ok for your ACU to target enemy ACU.
In order to prevent your enemy from targetting your t1 units move your ACU as close to the enemy ACU as possible, so that it chooses your ACU as the next best target.
This will force the enemy to continuously retarget your t1 units with their ACU, leading to wasted shots/wasted attention/pathfinding problems.
Ideally you want the enemy acu to be facing and firing at your ACU with your t1 units behind the enemy ACU blocking its movements.
Example:
Don't kite with T1 tanks except the auroras
When you retreat with a group of t1 tanks there is a period when they do not fire as the slow turret attempts to retarget.
Example:
Use all of your mass
This is the critical rule for build orders. "Your mass" includes the mass you start with, any early reclaim that is available and mass from any nearby mexes.
Don't get too fanatical about following this rule later in the game. Often times it is better to save some mass, scout and then quickly convert it into whatever project is critical at the moment. i.e. mass in storage is ok later in the game, with scouting and with plenty of build capacity.
more to follow
Looking forward to your reading your posts