Patch 3640 release

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Patch 3640 release

Postby Sheeo » 31 Dec 2014, 06:31

We've been hard at work bashing bugs and cleaning up, and it's coming together in patch 3640!


Here's the current changelog:


Changelog for patch 3640
------------------------

Adresses an issue that causes the game to crash with core dumps during long games.
The root cause is an obscure engine bug, that only happens in very narrow circumstances.

Changelog for patch 3639
------------------------

*General changes*
- Christmas presents for reclaim have been removed
- Score viewing:
- Score button no longer exits the game forcefully
- Viewing of score screen when scores were set to off is re-enabled

*Exploit fixes*
- Fixed a regression of the free ACU upgrade exploit

*Game improvements*
- Cartographic map previews are now being generated even for maps that do not contain colour information for them.

*Bug fixes*
- Fixed air wrecks floating mid air on certain maps
- Fixed air wrecks sinking to bottom of water, then jumping back up to surface
- Fixed continental not dying to nukes
- Improved GuardScanRadius:
- Scouts no longer engage at long range, value was set to 10
- Harbinger will automatically engage at range again
- Range tuned down a bit so units will not run off too much
- Fixed Seraphim T3MAA targetbones (Units will no longer aim above it)
- More mod compatibility
- Give Eye of Rihanne restriction a new description
- Fixed hoplite not firing at landed air units
- Added BOMBER category to Ahwassa, Notha
- Added FACTORY category to Megalith, allows queuing of units while being built
- Improve new unit share code (Units dying after being transferred multiple times)
- Fixed sinking wrecks blocking projectiles where the unit used to be

*Lobby changes (Version 2.6.0, also shown in game)*
- Fix the rating not showing up for observers
- Font-size for observers reduced
- Chat font-size adjustable from options
- Remove debug messages
- Connection dialog no longer appears below lobby slots
- Fixed issue with players not being removed from slots on disconnect
- Fix integrated replaysync
- 'Set ranked options' button works again
- Tooltips for various buttons fixed and text revised
- More detailed large map preview
- Seraphim icons normalized
- Both players get ready flag cleared on swap
- Removed extra space around Rerun CPU benchmark button
- Made 'Random faction' skin load the chosen faction skin (Before it would always be UEF)
- Fixed a problem preventing player colours from being updated correctly
- Prevented CPU benchmark from running once the game starts
- General performance improvements


Thanks to pip, briang and Alex1911 for translations

Contributors:

- ChrisKitching
- Crotalus
- IceDreamer
- Partytime
- Santa Claus
- Sheeo
- Xinnony


Also to be found on github.

If you feel there's anything we've badly missed feel free to post in this thread, maybe we can make it in for sunday :)


Happy New Year,
- Sheeo
Last edited by Sheeo on 07 Jan 2015, 23:44, edited 7 times in total.
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Peek at our continued development on github: https://github.com/FAForever
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Re: Upcoming patch 3639

Postby belatedcube » 31 Dec 2014, 06:45

thanks for all the work! I think the bug fixers' jobs are under appreciated.
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Re: Upcoming patch 3639

Postby Sir Prize » 31 Dec 2014, 06:50

Add BOMBER category to Notha(?) - Seraphim fighterbomber.

Would it be possible to create a GUNSHIP category as well?

Also I don't know if you've managed to have a look at random spawns in this github issue https://github.com/FAForever/fa/issues/ ... t-67783882

Not urgent, not quite sure how it's working atm though.
Last edited by Sir Prize on 31 Dec 2014, 07:06, edited 1 time in total.
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Re: Upcoming patch 3639

Postby -_V_- » 31 Dec 2014, 07:01

Just out of curiosity, whats the effect of adding bomber cat to awhassa ?
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Re: Upcoming patch 3639

Postby Sir Prize » 31 Dec 2014, 07:06

Better hotkeys :)

You can create your own hotkey to select all bombers, or all bombers of a specific tech level, in your game.prefs file, but atm it won't pick up the Ahwassa and the Notha. If you're modding it sounds like you might be able to create a hotkey that selects all fighters after excluding things with the bomber category - so no shitty fighterbombers randomly appearing in your dogfights if you don't want them there.

Info on categories: viewtopic.php?f=2&t=8230
Limited info on modding (and where this request came from): viewtopic.php?f=45&t=8921

As you can see, this is partytime's baby, I'm just an interested observer :P. He'll be able to say more if/when he sees this thread
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Re: Upcoming patch 3639

Postby nine2 » 31 Dec 2014, 08:24

Sir Prize has it right. Also you don't need GUNSHIP, you can use the GROUNDATTACK category to select gunships. It selects all gunships including t2,t3,soul ripper and jester. And nothing else.
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Re: Upcoming patch 3639

Postby -_V_- » 31 Dec 2014, 08:36

Ok lol.
Usually i have 3 awhassa max, so manual selection is better for me :)
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Re: Upcoming patch 3639

Postby nine2 » 31 Dec 2014, 08:55

No :) its about EXCLUDING awhassa and t2 fighterbombers from a hotkey (designed to select all t1,t2,t3 fighters)
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Re: Upcoming patch 3639

Postby lextoc » 31 Dec 2014, 12:22

No clan tag in game :(
I'm watching you!
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Re: Upcoming patch 3639

Postby Kalvirox » 31 Dec 2014, 18:28

Sheeo, when you have published this.. you are going to play some FAF for a bit. We cannot have you all work no play :) otherwise you lose motivation!
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