It's this one from ToxicFrog.
just google for campaign enabler and it should lead you to toxic frogs stuff
the download links dont work anymore, what I did find was this.
a gamershell link that I am not allowed to post
It shows up, It can be selected, but it doesnt work apparently. Its weird, because I managed to get the 2x Resources mod to work in Campaign.
And I attempted to implement some fixes that ToxicFrog suggested, but it didnt work. And since I cant access Documents and Settings, hell, I cant even see it without going up the tree with 7zip, cant do that. I made a customs mod folder in appdata IIRC, and it made the mod appear, but again.
It just didnt work.
I don't play Vanilla online multiplayer and so give zero f@#$# about multiplayer desync, although I have dabbled with FAF here and there, and probably need to reinstall the client.
Anyways, I'm bored, and want to pull some stupid crap in original SupCom Vanilla for entertainment, and was hoping that after Christmas, someone would read this and help.
As far as the Campaign Mod Enabler goes, to one for original Vanilla works for Vanilla and FA, and perfectly fine apparently, any issues appear to be with mods. Another note is that the batch file is apparently unneeded, just rename the file to an SCD yourself.
BY TOXICFROG
Ok, I found the problem, kind of. I had moved mods.scd to ensure that it wasn't interfering with anything.
The behaviour is weird:
- if mods.scd is absent, it shows up in the mod list, but does not take effect in the campaign
- if mods.scd is present, it doesn't show up (the selectable=false in the sample CampaignBranch overrides it) but does take effect
- if you alter mods.scd so that CampaignBranch shows up in the list, it can be deselected but will never be disabled
As a result of all this, I've finally tracked down where campaign mods are handled: in GetCampaignMods in /lua/mods.lua (and don't I feel like an idiot for not noticing this before). Basically, when playing a map that starts with scca_, it forces the CampaignBranch mod in mods.lua on and all other non-UI mods off.
I've created a workaround for this and released it here; NoRestrictions has been updated accordingly and the first post edited to reflect this. Enjoy.
GetCampaignMods in /lua/mods.lua
I couldn't find this trail/branch or whatever myself, and so couldnt do it manually.
TLDR ME AM DUMB. ME WANT FUN WITH OLD GAME. ME AM ASK SMART PEOPLE. ME AM POST LINKS FOR DESCRIPTION. ME AM BORED AND DUMB.