RTS game without micro?

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RTS game without micro?

Postby Flynn » 24 Dec 2014, 16:33

I have always thought that micro is the scourge of RTS games. Instead of being able to look at where my troops are on the battlefield and think about manoeuvring them to ambush my enemy's troops I have to manually click rocks to reclaim, queue up build orders or move orders or babysit a particular group of units. I find microing and trying to maintain a decent APM takes up a lot of my decision making capacity so I can't make crystal clear decisions about unit placement and troop movements. And SupCom is supposed to be an RTS where tiny details don't make a difference. Hell knows what the other ones are like then :lol:

So my question is, is it possible to make an RTS game where you are only thinking about strategic battlefield decisions? Where to position you're armies, whether to use air or build a tactical missile launcher, positioning artillery etc. I guess if SupCom was a slower speed it might be possible, but then people would find it too slow. Perhaps an RTS game where you had a limited number of troops? But that would be quite sad not being able to build more to take the advantage though.

And yes microing can be fun in the right circumstances and should still be in games but microing a LAB around is a lot different than trying to place mass storages around mexes in the few seconds you have before your units are about to engage you're enemy's ones.

There can only be a degree of automation in units before it starts to become too much. Therefore a lot of micro is still left down to the player.
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Re: RTS game without micro?

Postby NewForumAccount » 24 Dec 2014, 17:07

Games like Company Of Heroes and the Wargame series (wich have "cover" systems) allow to place most of your units in safe positions for defense while you micro your offense or logistics.
That's expecially the case in teamgames if you choose to specialize in certain unit types or spam cheap units (no kiting or preserving damaged units)
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Re: RTS game without micro?

Postby BRNKoINSANITY » 24 Dec 2014, 17:52

Supcom requires literally 1/10th the babysitting of games like Starcraft II. Relatively speaking, it is extremely forgiving if you don't want to micro. There are also shortcuts like attack move with mobile artillery that even stop the pieces and kill from a distance without you having to issue more orders.
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Re: RTS game without micro?

Postby belatedcube » 24 Dec 2014, 19:04

NewForumAccount wrote:Games like Company Of Heroes and the Wargame series (wich have "cover" systems) allow to place most of your units in safe positions for defense while you micro your offense or logistics.

I have the original CoH on steam and the most microing I can think of is moving the tanks so that their back armor isn't showing. I don't exactly know if running away from arty barrages or nebel strikes is considered microing.
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Re: RTS game without micro?

Postby uberge3k » 24 Dec 2014, 20:33

A theoretical RTS without micro would necessarily no longer be considered a Real Time Strategy game, due to satisfying only the last of those three descriptive words.

In a real time environment, the rate and accuracy of player commands, often referred to as "micro", will always be a variable that is supplied by each player as part of the skillset necessary to interact with the game. The only way to completely remove this variable from the equation would be to utilize a turn based system with no time limit.

Chess, played without tournament rules, is a fine example - each player could take as many hours as they desire to decide upon their move. Any turn based game is a decent candidate for this style of game; you are limited only by the patience of your opponents.

For steps in between FA and unlimited-time chess, I would suggest games in the 4X genre. Turn based tactics games are also worth mentioning.
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Re: RTS game without micro?

Postby ColonelSheppard » 24 Dec 2014, 20:42

Heartstone xD
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Re: RTS game without micro?

Postby justmakenewgame » 24 Dec 2014, 21:01

so funny when kids are trying to think about PC games as it's smth special, smart, interesting... Why? very funy answer
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Re: RTS game without micro?

Postby speed2 » 24 Dec 2014, 21:03

ColonelSheppard wrote:Heartstone xD


when I see those 40k people watching on twitch this game I seriously think that humanity has no hope
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Re: RTS game without micro?

Postby Blodir » 24 Dec 2014, 22:57

Hearthstone was interesting for the 2 weeks it took for me to climb to high rating...
Last edited by Blodir on 25 Dec 2014, 04:07, edited 1 time in total.
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Re: RTS game without micro?

Postby da_monstr » 25 Dec 2014, 03:24

SetonsGrandPa wrote:so funny when kids are trying to think about PC games as it's smth special, smart, interesting... Why? very funy answer

The more i read your post, the less I understand what you were trying to say. What are you trying to say?
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