I have always thought that micro is the scourge of RTS games. Instead of being able to look at where my troops are on the battlefield and think about manoeuvring them to ambush my enemy's troops I have to manually click rocks to reclaim, queue up build orders or move orders or babysit a particular group of units. I find microing and trying to maintain a decent APM takes up a lot of my decision making capacity so I can't make crystal clear decisions about unit placement and troop movements. And SupCom is supposed to be an RTS where tiny details don't make a difference. Hell knows what the other ones are like then
So my question is, is it possible to make an RTS game where you are only thinking about strategic battlefield decisions? Where to position you're armies, whether to use air or build a tactical missile launcher, positioning artillery etc. I guess if SupCom was a slower speed it might be possible, but then people would find it too slow. Perhaps an RTS game where you had a limited number of troops? But that would be quite sad not being able to build more to take the advantage though.
And yes microing can be fun in the right circumstances and should still be in games but microing a LAB around is a lot different than trying to place mass storages around mexes in the few seconds you have before your units are about to engage you're enemy's ones.
There can only be a degree of automation in units before it starts to become too much. Therefore a lot of micro is still left down to the player.