Czar crashing on the surface of the ocean, should not damage something deep below standing on the ocean floor...
/rant
Forged Alliance Forever Forums
Moderators: FtXCommando, Ze Dogfather
BrickedKeyboard wrote:The czar crash is just an example of an area of effect weapon (the crash effect) applying through water. As anyone who has watched Mythbusters knows, water has a drastic effect on reducing the power of projectiles of all sorts.
So if you want to fix this, you need to fix :
1. Battleships damaging underwater subs and units
2. Strat bombers damaging underwater units like commanders
3. T4 bombers damaging anything underwater with maximum damage, pretty much no matter how deep they are
4. Tac missiles killing underwater ACUs
5. Czar beam affecting underwater units
6. Torpedo ambushers (harms) easily killed by battleships and fatboys
And many many more interactions
As a result of this bug, the Atlantis is worthless as a submarine against a competent player because it can be easily killed by battleship shots. It is far too large and slow to dodge, and does not have enough hitpoints or DPS compared to a battleship shooting it. The Tempest is similarly hugely vulnerable : any good player will kill the tempest if it submerges.
If your acu is underwater, pretty much no matter how deep, and he does not have more than 20,000 effective hitpoints, he is vulnerable to an instant-kill by any seraphim player. Seraphim player just drops a bomb from the T4 bomber and self destructs it at the right instant. Takes a little practice, but it is possible to do extremely consistently since the air crash and the bomb have huge area of effects. The T4 bomber flies so quickly and has so many HP that it is almost impossible to intercept no matter how many ASF you have.
So if you want to nerf the czar, don't settle for merely taking away one of Aeon's better weapons. Fix all of the interactions or it isn't fair.
BrickedKeyboard wrote:As a result of this bug, the Atlantis is worthless as a submarine against a competent player because it can be easily killed by battleship shots. It is far too large and slow to dodge, and does not have enough hitpoints or DPS compared to a battleship shooting it.
The Tempest is similarly hugely vulnerable : any good player will kill the tempest if it submerges.
If your acu is underwater, pretty much no matter how deep, and he does not have more than 20,000 effective hitpoints, he is vulnerable to an instant-kill by any seraphim player. Seraphim player just drops a bomb from the T4 bomber and self destructs it at the right instant. Takes a little practice, but it is possible to do extremely consistently since the air crash and the bomb have huge area of effects. The T4 bomber flies so quickly and has so many HP that it is almost impossible to intercept no matter how many ASF you have.
Users browsing this forum: No registered users and 1 guest