Czar crashing on the surface of the ocean.....

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Czar crashing on the surface of the ocean.....

Postby Typo91 » 22 Dec 2014, 07:45

Czar crashing on the surface of the ocean, should not damage something deep below standing on the ocean floor...

/rant
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Re: Czar crashing on the surface of the ocean.....

Postby E8400-CV » 22 Dec 2014, 08:02

Why shouldn't it? Giant wreck landing on the coral reef doesn't do damage to it?
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Re: Czar crashing on the surface of the ocean.....

Postby -_V_- » 22 Dec 2014, 10:53

Because he probably died to a CZAR getting crashed on his head and didn't like it.
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Re: Czar crashing on the surface of the ocean.....

Postby Typo91 » 22 Dec 2014, 13:55

guys sure, i know.... i die to it plenty of times, i just got to thinking about it is all.

i mean if a battleship sinks on your head, it doesn't do damage.

also realistically the incredible ACU this massive 20meter + tall machine designed to handle underwater/space/and close proximity to nuclear bombs no problem.

If a Large massive object drops from the sky, (at best only reaching terminal velocity on a world with an ocean (liquid water) which implies an atmosphere and air displacement in the process) such an object could not impart the same force it does to the ground with a significant body of water in the way.

Many times the depth of the water is several times the height of the ACU, so this implies often over a 100 meters of water.

doesn't anyone see what i am getting at?

TL:DR
If it smacks the ground for 10,000 damage in the open air... why does something a 100 meters under water, get smacked just as hard on the moment of water surface impact? Water doesn't transfer force like that.
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Re: Czar crashing on the surface of the ocean.....

Postby Crotalus » 22 Dec 2014, 14:12

Yeah, some of the death weapon damage should probably be distributed after it hits seabottom and then probably a modified value to take into account the slower velocity compared to air -> ground.

Actually I've been working some on "death damage" for experimentals to make it synced with the animation (for example: damage the ground where colossus lands it knees / torso) and make it gradient, i.e. less damage on the outer radius of damage zone. At the moment you get full damage within the set radius and no damage just outside it, which feels kinda random.
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Re: Czar crashing on the surface of the ocean.....

Postby codepants » 23 Dec 2014, 06:03

I think the first question to see if this is possible is, does FA do depth calculation?

If not, too bad.

If so, then this seems possible.

So... find someone who has been through the code and bug them about it. :)
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Re: Czar crashing on the surface of the ocean.....

Postby BrickedKeyboard » 24 Dec 2014, 10:05

The czar crash is just an example of an area of effect weapon (the crash effect) applying through water. As anyone who has watched Mythbusters knows, water has a drastic effect on reducing the power of projectiles of all sorts.

So if you want to fix this, you need to fix :

1. Battleships damaging underwater subs and units
2. Strat bombers damaging underwater units like commanders
3. T4 bombers damaging anything underwater with maximum damage, pretty much no matter how deep they are
4. Tac missiles killing underwater ACUs
5. Czar beam affecting underwater units
6. Torpedo ambushers (harms) easily killed by battleships and fatboys

And many many more interactions

As a result of this bug, the Atlantis is worthless as a submarine against a competent player because it can be easily killed by battleship shots. It is far too large and slow to dodge, and does not have enough hitpoints or DPS compared to a battleship shooting it. The Tempest is similarly hugely vulnerable : any good player will kill the tempest if it submerges.

If your acu is underwater, pretty much no matter how deep, and he does not have more than 20,000 effective hitpoints, he is vulnerable to an instant-kill by any seraphim player. Seraphim player just drops a bomb from the T4 bomber and self destructs it at the right instant. Takes a little practice, but it is possible to do extremely consistently since the air crash and the bomb have huge area of effects. The T4 bomber flies so quickly and has so many HP that it is almost impossible to intercept no matter how many ASF you have.

So if you want to nerf the czar, don't settle for merely taking away one of Aeon's better weapons. Fix all of the interactions or it isn't fair.
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Re: Czar crashing on the surface of the ocean.....

Postby Resin_Smoker » 24 Dec 2014, 10:14

BrickedKeyboard wrote:The czar crash is just an example of an area of effect weapon (the crash effect) applying through water. As anyone who has watched Mythbusters knows, water has a drastic effect on reducing the power of projectiles of all sorts.

So if you want to fix this, you need to fix :

1. Battleships damaging underwater subs and units
2. Strat bombers damaging underwater units like commanders
3. T4 bombers damaging anything underwater with maximum damage, pretty much no matter how deep they are
4. Tac missiles killing underwater ACUs
5. Czar beam affecting underwater units
6. Torpedo ambushers (harms) easily killed by battleships and fatboys

And many many more interactions

As a result of this bug, the Atlantis is worthless as a submarine against a competent player because it can be easily killed by battleship shots. It is far too large and slow to dodge, and does not have enough hitpoints or DPS compared to a battleship shooting it. The Tempest is similarly hugely vulnerable : any good player will kill the tempest if it submerges.

If your acu is underwater, pretty much no matter how deep, and he does not have more than 20,000 effective hitpoints, he is vulnerable to an instant-kill by any seraphim player. Seraphim player just drops a bomb from the T4 bomber and self destructs it at the right instant. Takes a little practice, but it is possible to do extremely consistently since the air crash and the bomb have huge area of effects. The T4 bomber flies so quickly and has so many HP that it is almost impossible to intercept no matter how many ASF you have.

So if you want to nerf the czar, don't settle for merely taking away one of Aeon's better weapons. Fix all of the interactions or it isn't fair.


Agreed
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Re: Czar crashing on the surface of the ocean.....

Postby E8400-CV » 24 Dec 2014, 10:48

Disagree on that T4 bomber though. Mass equivalent in asf murders it fairly easily.
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Re: Czar crashing on the surface of the ocean.....

Postby -_V_- » 24 Dec 2014, 11:28

BrickedKeyboard wrote:As a result of this bug, the Atlantis is worthless as a submarine against a competent player because it can be easily killed by battleship shots. It is far too large and slow to dodge, and does not have enough hitpoints or DPS compared to a battleship shooting it.

I wouldn't say useless as it can be a nice BACKUP support against t3 subs, and also because atlantis can be built very fast with t3 ACU when BS can't. In some situations (talking about actual games there) this can be a life saver.

But yeah Atlantis vs BS, not a good matchup. But the problem is not the Atlantis. The problem is the t3 navy is too cheap. This is what should be changed.

The Tempest is similarly hugely vulnerable : any good player will kill the tempest if it submerges.


1) lol , against BS, better you DONT submerge ur tempest and use its superior range , especially that BS, being so large, can hardly dodge the tempest main canon shot.

2 ) if we talk about range, tehcnically, BS can't kill tempest because of the range big difference. 150 v(uef BS) vs 200 (tempest).
I had wrong stat in mind.my bad.

3 ) you're supposed to play SMART and not make tempest alone or even with few units. It's a SUPPORT unit.

If your acu is underwater, pretty much no matter how deep, and he does not have more than 20,000 effective hitpoints, he is vulnerable to an instant-kill by any seraphim player. Seraphim player just drops a bomb from the T4 bomber and self destructs it at the right instant. Takes a little practice, but it is possible to do extremely consistently since the air crash and the bomb have huge area of effects. The T4 bomber flies so quickly and has so many HP that it is almost impossible to intercept no matter how many ASF you have.

That is true , IF the awhassa was unscouted. This t4 should be much more expensive, E wise. It's a T4.5 unit, almost game ender.
Last edited by -_V_- on 24 Dec 2014, 12:35, edited 1 time in total.
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