by The Mak » 27 Nov 2014, 19:47
Also it is worth mentioning that an OC (overcharge shot) can only be dodged if the unit can move to different terrain (higher elevation or around a hill) during the travel time of the shot. Otherwise an OC shot cannot be dogged as it tracks it target. (Seraphim SCU does not have tracking on its OC upgrade).
Some more fun facts:
It has a rate of fire of 1 shot every 3.333 seconds, that consumes 5,000 energy per shot. To maintain theoretical maximum fire rate you will need 1,501 energy/second (three T2 plus one T1 Power generators). In actual game play, when you factor in the ACU rotating its torso to aim at its next shot you can get away with just over half that power requirement (800 e/s, one T2 plus 15xT1 PGs) or even less. For the Seraphim SCU Light Overcharge upgrade the rate of fire is 1 shot every 5 seconds. Same damage and energy consumption per shot.
As was stated, it does 12,000 damage to units and SCU's, 800 damage to buildings and stationary shields (6.6666%), and 400 damage to ACU's (3.3333%). Its max damage is under the damage from a shot from a Mavor (UEF Experimental Artillery, 16,000 damage points), but it can 1 shot almost all non-structure units from T3 and below. The exception is most of the ships from the T3 level. The battleships will take 4-5 OC shots to take them out and most other T3 ships two or greater, if you can get into range.
It has a splash radius of 2.5, which is a wall segment larger than a tac missile strike's damage radius (2). So think of the splash radius the size of a mex surrounded with mass storage.
Its range is equal to the main weapon of the ACU. This means its range can increase with upgrades. The rate of fire of 1 shot per 3 seconds does not increase though. The OC range on the Seraphim SCU is smaller than the primary weapon, even though it is stated as equals in its blueprint (set as 25 for both, OC actually does 22), possible bug.
It cannot be used for ground fire, striking ally units or hit targets under water, unless you hit a target on the water and a submerged unit is within the blast radius.
Last edited by
The Mak on 27 Nov 2014, 22:10, edited 1 time in total.