bug with artilery after transport

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bug with artilery after transport

Postby Ithilis_Quo » 19 Nov 2014, 14:10

Hello, here is one bug what would be nice if would be fixed.

What is going on: When you load units on transport and via shift you make multiple order then units go on transport and make order.
example: you load tanks to trannsport and order them atack on turet after load off, tanks after load off fire on turet what you order.

But when you load atrilery and make multiple order, then artilery after load off lose order and fire first salve randomly.
example: artilery load of and dont fire on turet what i order but on random units in range, and second salve fire as i order. but on second round they would be probably die.

on every other units its look like work fine but artilery are bugged.

I make a replay what it is look like, but you can check it by you own.
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Re: bug with artilery after transport

Postby The Mak » 20 Nov 2014, 00:31

That is not what I see in your replay. The artillery fires correctly at the T2 PD you selected and then proceed to attack the other PD. Perhaps if you transport them some distance away from the PD so that they have to move to the target what you are trying to say might happen. In all your tests you transported them into their firing range with the target, so perhaps the automatic targeting that occurs when you move units into firing range is taking over.

Also, just Alt+Delete the AI, so they do not disrupt your testing.
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