Hi all,
This was mentioned in the other thread, but as it's not immediately relevant I thought I'd ask here instead. There is a proposal for tempest to be able to build all aeon hover units, but I found the discussion unsatisfactory on github so I was hoping someone can tell me as to why it is not imba. The argument is that spamming shields does not make it an effective unit, but I was more concerned about spamming other units.
My main contention with the idea is basically to do with travel time. Being able to creat land units (such as t2 aa and blazes) means that the time it takes for the hover to travel to your navy is 0 (disregarding build time, which, for factories, is slower anyway), so for example, if you're near an enemy's base and all your cruisers have gone, the aeon navy no longer has to retreat as hard; the tempests at the back (positioned at the back because they have the longest range) can start spamming t2 aa, and the effect would be immediate, whereas if it was coming from a land factory, then it'd take a lot longer. Similarly if tempest noticed a sudden hover spam by the enemy, then similarly, blazes can spammed out of 3 or 4 tempests without a concern.
Was wondering whether this buff is intended to make tempests more appealong (imo, they are preferable to aeon battleships anyway) or whether the scenarios that I described above doesn't really matter in late game navy?
I'm curious to know what the answer is.
Thanks