HI, PLEASE SEE UPDATE AT THE BOTTOM OF THIS POST....
Hi Everyone. The community has brought up with me many times over the last week issues with the current ladder maps. In the long run we'd like to add some option to the FAF client to allow people to vote on specific maps they love and hate, or otherwise control what maps the ladder has them play. It is going to be a at least 3-4 months before we can make any client changes like this though.
In the meantime, a group of players on #aelous identified the following list of maps to remove from the ladder. Thank you to Vee for collecting the list and describing the problem with each map.
Extremely stupid maps:
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Cluster Freak: 5x5 air only map, you start on an extremely small island and you have to drop other islands. The map is scripted to destroy units that touch the white mist.
Hardffa: Both acus start next to each other in the water, which means you reclaim each others' starting factories. The map is also imbalanced (daroza stones on one side).
Moonshine: you have to know to build your first factory on the highground. The entire game is decided by the first tank battle.
Moderately stupid maps:
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Sulphur Mounds: The map is extremely small, it's hard to place factories. It's basically an even more cramped version of winter duel with a shitton of reclaim, but it has 4 mex in the middle so you have no choice but to fight over that.
The Ditch: Huge map with extreme amounts of reclaim (300k?)
Waters of Isis: Extreme turtle map. Games can take a very long time.
Crazyrush: Scripted map to make infinitely many mex spots appear.
Maybe stupid maps:
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Varga pass: the map is very dark which makes things invisible, start very unusual (basically relies on knowing a special build order)
Resevoir: relies on manually clicking stones for reclaim, and searching for a place where you can build a factory
Shloob: Only marginally better than sulphur mounds but still basically the entire game is about acu fight over the 4 mex in the middle.
Faction imbalance:
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Four corners: Sera/aeon give free win vs cyb/uef if the skill levels are roughly equal.
Paradise: Same.
Wilderness: Same.
Island Zero: Same (maybe changing the starting positions to backspots is enough to resolve this)
Non symmetrical:
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The Scar
Corsica Duel
Johns Pass?
Maps that need to be removed or fixed:
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Fields of thunder: Hard to place a factory, consider flattening the ground
Open Waters: Fails to launch --> need to switch it to the new version
Moonlight: remove clouds that impact visibility
So what do you think? You can vote at the top of this message. Thank you!
Oh and feel free to reply to this if you have any comments other than a yes or no vote.
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UPDATE:
HI everyone - lots of great comments.
I do apologize for the biased nature of the list. I know nothing about ladder honestly, so I took the list as it was presented to me. I don't think anyone meant to throw the vote by categorizing somethings as "stupid" though
After this is done, we will have a poll to *add* maps to the ladder. That can include adding-back some of the maps that have been fixed or were controversial to remove. I just wanted to do a quick and simple yes/no vote on a list for this first pass.
Clearly in the long run we need to do something in the client/server. I did think of something we could do which would might be a simple change:
have a group of 10 initial, simple maps for players with a score 0-499
add 20 maps for players with a score of 500-999
add 20 maps for players with a score of 1000-1499
add 20 maps for players with a score of 1500-1999
add a final 10 maps for players with a score above 2000
In other words if your score was 300 you'd have 10 potential maps you would play on. If it was 600, you'd have 30 maps. 1200, 50 maps. 1600, 70 maps. 2200, 80 maps.
Thoughts?
This would keep things relatively simple for new players, but really broaden things out with harder and more unusual maps as you get higher ranks.
Thank you again for all the great discussion
-Vis