We should make a tutorial for people that would allow them to counter T1 bomber. Please put your suggestions into this thread.
Let's assume we are going land first(if air first then it is just a bomber vs bomber madness)
The most important thing is to detect the bomber as early as possible. Going scout first or second is a must unless it is a 20x20 map.
Observe possible approaches into your base(most likely a straight line between the starting points, unless there are civs)
Send the scout along the most likely approach, if bomber detected make 2-3 flak and put them between your base and the bomber. This will likely kill it on the first approach. Be ready to dodge with engies, should be easy given that you will see the exact flying direction of the bomber.
To take advantage of the player going first bomber on you make a few LABs after the flak and send them to intercept engies expanding from the enemy's base. Remember that now you can send them in alone since they won't have to face tanks. As long as you avoid the ACU with your LABs you will get a huge advantage in terms of map control and eco.
Your build will look like this:
scout, engie, engie,(bomber detected), flak flak, flak, LAB, LAB, LAB,scout, engies
You may not have too many engies early on, but you will have a lot more once your LABs get their job done.
You can also choose to keep your acu in the base to build structures a little longer than usual to compensate(probably depends on the particular map however)
DODGING bombs with engies: try to move in the direction of the approaching bomber, in many cases this will actually cause the bomber to not drop the bomb. As soon as you hear the sound of the bomb dropping, change direction by 180 degrees. Keep your engies moving at all times.
NEVER build early pgens right next to eachother
Looking forward to other thoughts.