On Setons. What's considered a "Fast Nuke"

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On Setons. What's considered a "Fast Nuke"

Postby Goldy3 » 07 Oct 2014, 19:45

How fast should it be built before it's considered a "Fast Nuke"? Under 20 min?
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Re: On Setons. What's considered a "Fast Nuke"

Postby BRNKoINSANITY » 07 Oct 2014, 23:24

An all in rush nuke can be done in about 18 minutes, but if it fails your Eco is wrecked. A "fast" nuke is around 20-23 minutes, and there are almost always nukes by 30 minutes.
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Re: On Setons. What's considered a "Fast Nuke"

Postby E8400-CV » 08 Oct 2014, 00:25

Not necessarily. I just played a Setons EP and the first nuke was probably after an hour... my T4
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Re: On Setons. What's considered a "Fast Nuke"

Postby Blodir » 08 Oct 2014, 00:33

Depends on how good the players are, nuke launchers are usually built pretty late since if you waste that much eco into something that only pays off after a long period of time, you're gonna die. Also one nuke really isn't all that significant in Seton's.
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Re: On Setons. What's considered a "Fast Nuke"

Postby Goldy3 » 08 Oct 2014, 06:13

But if people arn't expecting it. Then won't it be effective?
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Re: On Setons. What's considered a "Fast Nuke"

Postby E8400-CV » 09 Oct 2014, 17:18

You spend 28K mass on that thing... think of what they can do with the same amount.
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Re: On Setons. What's considered a "Fast Nuke"

Postby Mycen » 09 Oct 2014, 18:33

Goldy3 wrote:But if people arn't expecting it. Then won't it be effective?


Unless you build it on a sub or they aren't scouting at all, it's hard to surprise people with a nuke. You can't really hide them...
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