sisso wrote:Guys, thanks for the info. I come for a conclusion.
What is map control? It is nothing more that access to more mexes.
Map control isn't just about the mexes though. You also get:
More reclaim - you have more access to the map's reclaim, and you generally have an easier time snagging reclaim from any raids or attacks your opponent makes if you control more of the map.
More intel and reaction time - your forward radars can cover more area and your scouts can go further before being shot down.
More room to expand/rebuild - if your opponent is cornered in one area they can't go out and build firebases, airbases, or secondary bases in easier to protect areas. They also lose the game if they lose a battle for their base. If you lose a battle for your base but you have map control, you can start another base somewhere else and use the reclaim from your original base to set it up as you retreat.
More avenues of attack - If your opponent is cornered they have to mass their forces and then advance from a known position, forcing their way through your army to attack or do anything. If you have map control you can stage your forces in safe or hidden place, retreat from their army and then attack where they aren't, or draw them into traps, letting you do more with less. (This is only true on well designed maps though, not gap, isis, setons, etc.
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But most of that doesn't matter nearly as much as your economy. Like you said, 80% of the map isn't going to do anything for you if they have triple your income.