UI/Mouse lag possible placebos and solutions

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UI/Mouse lag possible placebos and solutions

Postby SeraphimLeftNut » 13 Sep 2014, 00:19

If you watch twitch streams of someone like Zock or Pacuriko you will quickly realize that the reason they are better than you is 1% eco, 1% micro and 98% absence of UI lag.

Having this game installed on many systems with different OS, mice, video cards, etc. I have compiled a list of things that may or may not help and may be mutually exclusive or destructive assuredly.

Disclaimer some things below likely have nothing to do with mouse lag and are the result of mental illness.

0. Get latest drivers for mouse/GPU and uninstall any viruses, etc...
1. Go to your video card control panel desktopsizeposition: set scaling to NO SCALING
2. Go to your video card control panel turn off vsync globally
3. Go to FA executable (FAF folder BIN), go to properties and check "disable scaling at high DPI settings"
4. In windows 7 go to personalization and select Windows 7 basic theme
5. In windows 8 you can enable the hidden aero lite theme (search google how to do it)
6. Once game starts TAB out go to mouse settings and turn on the "show mouse trails" option, then TAB back in.
7. After every restart go to mouse settings and change "pointer speed" to a different value, hit apply, then set back to your original value hit apply
There are many others but I will spare you

In game. Set fidelity to medium.
Remove any files from the gamedata folder that you put there to make the replay sync program work.

play cybran

Get the console ++ 1.01 mod somewhere and have it run the following commands everytime you start a game:

ConExecute("ren_SelectionSizeFudge 0")
ConExecute("ren_SelectionHeightFudge 0")
ConExecute("ren_SelectBracketMinPixelSize 0")
ConExecute("ren_SelectBracketSize 0")
ConExecute("ren_SelectionSizeFudge 0")
ConExecute("UI_DisableCursorFixing")
If you are really desperate you can run

ConExecute("DisableUIChecks") (check the spelling for this command in the console first)

Use the following commands to optimize the mouse behavior to your preference:

ConExecute("ui_ExtractSnapTolerance x") x from 3 to 20
ConExecute("ui_SelectTolerance x") x from 3 to 20
ConExecute("ui_CommandClickScale x") x from 0.3 to 1.3

Use the following to adjust field a view in a way to make reclaiming comfortable

ConExecute("cam_FarFOV x") x from 50 to 150 if you f*** with it too much some maps will look weird, at setting above 200 you begin to experience Planetary Annihilation

Make reclaim more visible

ConExecute("ren_MeshDissolveCutoff -10000") Note: will only work for freshly made reclaim

PS I prefer high DPI settings with low windows pointer speed. Please do not mention mouse acceleration in any replies to this post.
Last edited by SeraphimLeftNut on 16 Sep 2014, 02:34, edited 1 time in total.
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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Re: UI/Mouse lag possible placebos and solutions

Postby Blackheart » 13 Sep 2014, 00:50

Meanwhile im here playing with mouse acceleration on, a 5 year old 10 euro mouse from a local discounter on a wooden desk which is uneven having no idea about 80% of the stuff you talk about.
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Re: UI/Mouse lag possible placebos and solutions

Postby SeraphimLeftNut » 13 Sep 2014, 01:00

Blackheart wrote:Meanwhile im here playing with mouse acceleration on, a 5 year old 10 euro mouse from a local discounter on a wooden desk which is uneven having no idea about 80% of the stuff you talk about.

Lucky, given your APM values it is clear you don't have these problems.
And yes hardware is not the problem here
I like mouse acceleration I just don't want to get in arguments about it.
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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Re: UI/Mouse lag possible placebos and solutions

Postby Zock » 13 Sep 2014, 10:08

I don't think anyone uses anything of that, or needs to, but ren_ShowWireframe lets you look through the 4th dimension into the mind of your opponent if you can read it, that is useful from time to time.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: UI/Mouse lag possible placebos and solutions

Postby ZLO_RD » 13 Sep 2014, 11:10

i only sometimes experience game freeze when i try to give reclime commands to engy/com while they are reclaiming (not the process of reclaiming but finishing reclaim animation with that white light and particle effects)
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
TA4Life: "At the very least we are not slaves to the UI"
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Re: UI/Mouse lag possible placebos and solutions

Postby Mr-Smith » 13 Sep 2014, 11:25

ya in a few games sometimes i get freezes for a while but i guess its because i play on a laptop.
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...join us.
Doge This, hover ACU: https://youtu.be/a67tvWmu31Y?list=LLW-T ... O4fQ&t=179
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Re: UI/Mouse lag possible placebos and solutions

Postby sherratt285 » 16 Sep 2014, 11:01

One I sometimes get which is infuriating is loosing a queue of build commands for an engineer or the ACU after I go to deselect it
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Re: UI/Mouse lag possible placebos and solutions

Postby Plasma_Wolf » 16 Sep 2014, 11:27

To deal with the most terrible UI lag, I use AZUI, but since the GAZ_UI has been integrated in FAF, I have this problem: http://www.faforever.com/forums/viewtopic.php?f=3&t=8523. Can anyone please tell me what's going on because it's driving me insane.
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Re: UI/Mouse lag possible placebos and solutions

Postby zeroAPM » 16 Sep 2014, 12:45

SeraphimLeftNut wrote:play cybran


Cheeky
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Re: UI/Mouse lag possible placebos and solutions

Postby Hascins » 16 Sep 2014, 13:37

sherratt285 wrote:One I sometimes get which is infuriating is loosing a queue of build commands for an engineer or the ACU after I go to deselect it


Yeah, same here with reclaim command.
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