Hi all,
I start this post cause i didn't find this reported anywhere.
So... What's the purpose ?
I see many players abusing the fact that, if you micro your bomber(s) (T1 ; T2 ; T3 ; Awhassa), you are able to
1) shoot
2) stop your bomber(s) until the time to reload
3) let bomber(s) go for 0.001 meter
1) reshoot
and do that again and again.
So you can easily, at start with t1 bomber, kill all energy or the 4 mexes. Just write "it's part of the game !" after that.
You can easily, later, kill a stupid commander who was under 5 shields without T3 AA or not in range, without moving the planes. Then write "it's part of the game !!"
You can easily, stop that Awhassa and bomb 2 or 3 times without a move and then write "it's part of the game !!!"
You may say "hey, just make AA !"
Fix T1 AA is epic against it, but at start, almost noone will spend time, eco on it.
Mobile T1 AA is not bad, but you need at least 2 or 3 before it becomes effective. Time you make them, you waste time, and bomber can shoot 3 or 4 times = you have no more pgen if they are put together.
Figthers : if you started land, and your opponent went air, then you will never get the fighter ready to counter the bomber.
Without that point, i think bomber are air units and except for jester, gunship, which are "air stationnary made", bomber need to fly to be "bomber". Or they are jester or gunship.
"IT'S PART OF THE GAME", they say. I personnaly think it just ruins the gameplay.
Do you agree with my point of view and think that "bomber stopping" should be patch (= no fly, no shoot), or do you assume that stationnay bomber is just normal and we have to let it be ?