T3 Mobile AA sounds like a swell idea. So much for debate! However, I've decided to look at some figures concerning S(Static) AA. Here's what I've come up with.
Random Facts!: It takes 4 salvos from a single T3 S-AA to kill a single T3 Strat Bomber. Therefore, building two S-AA is desired as it will stop the Strat Bomber from dropping another, second bomb. Where as building only having one T3 S-AA will allow the T3 Strat Bomber two total bombing runs before death.
It takes (Optimized damage) two T3 Strat Bombers to take out a single T3 S-AA and have both(two) T3 Strat Bombers survive!
So in conclusion. The Ratio for Defence> 1 T3 S-AA for every one T3 Strat bomber, Or assuming wanting to stop the second bombing run. 2 T3 S-AA for every one T3 Strat Bomber.
The Ratio for Offense> 2 T3 Strat Bombers for every one T3 S-AA. Or assuming wanting to take out take out one T3 S-AA in a single bombing run. 3 Strat Bombers for every one T3 S-AA.
Random Factsx2!: All T3 Bombers seem to have a bombing range of nearly 60(Give or take). Meaning, they'll drop their bombs at the same time as T3 S-AA is firing!.
Stupid Facts!: "How much damage does a single T3 Strat do to a single T3 S-AA before it dies?"
Aeon has the Best T3 Bomber in terms of Damage. (Left T3 S-AA with only 100 hp before Bomber death) Meaning, can easily use T1 to mop up!
Seph has the Second Best T3 Bomber in terms of Damage. (Left T3 S-AA with only 498 hp before Bomber death) Meaning, can use T1 to mop up kind of.
UEF has the Third Worst T3 Bomber in terms of Damage. (Left T3 S-AA with only 996 hp before Bomber death) Meaning, might need to get some T2 units.
Cybran has the Dead Last T3 Bomber in terms of Damage. (Left T3 S-AA with a whooping 1500 hp left before Bomber death) You need some T2 to finish the S-AA off.
Note* Since it is theoretically impossible for a single T3 Strat Bomber to take out a single T3 S-AA it is Highly recommended that after the first bombing run upon the T3 S-AA (Assuming the player would want to do that). that the T3 Strat Bomber return to base immediately, repair and then continue bombing T3 S-AA (Assuming that the T3 S-AA isn't repaired). "Captain Obvious AWAYYYYY!"
Note** "Why didn't you include ASF statistics?" Because ASF is no threat to ground targets so I don't understand why T3 Mobile AA would be designed to take out ASFs and Strat Bombers, when it should've been designed for Gunships as well as Strat Bombers. Why is the ASF player even in enemy territory anyway? ASF is a pre-emptive/defensive beast. It shouldn't be flying over there in the first place. And since the ASF shouldn't be in enemy territory, it leaves the question of the point of a T3 Mobile AA when the ASF isn't even going to be near whatever ground force that the T3 Mobile AA is attached to. It makes more logical sense to design the T3 Mobile AA around being effective against Gunships and Bombers, not ASFs. My 2 cents.
Note*** If you want to stop the Strat Bomber from releasing it's first initial bomb, one of two things need to happen.
1) Build AA on the front line where the bomber is most likely to come. Not at the base.
2) ASF.
Thanks for reading