Cybran Coop Missions

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Cybran Coop Missions

Postby IceDreamer » 09 Jun 2014, 16:45

http://www.mediafire.com/download/m7vb9 ... mpaign.zip

That link downloads a zip file containing alpha versions of the remaining 3 Cybran Vanilla missions. They need testing! Alpha means that they're not finished, it means the unit restrictions aren't updated fully, and it means you should expect desyncs and errors.

When reporting with logs, please tell me if you have Vanilla installed and linked. Also, please run these with NO MODS ENABLED, including UI mods. Errors from mods can clog up the log and make my job harder.
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Re: Cybran Coop Missions

Postby Deering » 10 Jun 2014, 13:55

Mission 6 with Tex,

Needed both coms to go near the gate to download the virus. As soon as tex's com got in range (it was on a transport if that makes a difference) the game froze, we could still chat. I got a low memory notice and watched the game slowly max out my memory on task manager then crash
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game.log
(171.3 KiB) Downloaded 50 times
forever.log
(129.67 KiB) Downloaded 48 times
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Re: Cybran Coop Missions

Postby Tex » 10 Jun 2014, 13:58

Forever log - http://pastebin.com/nnXGgHHH
Game log - http://pastebin.com/PZbpnczr
Replay log - http://pastebin.com/8t5SSsCi
Uid long - Operation 0 done : success
Operation 1 done : success
Operation 2 done : success
Operation 3 done : success
Operation 4 done : success
Operation 5 done : success
Operation 6 done : success
Operation 7 done : success
Operation 8 done : success
Operation 9 done : success
encoding done
encryption done

I was playing with Deering. Game crashed when both our acu's met at the quantum gate to upload the quantum virus.
"It doesn't matter if you win or lose, just that you play a beautiful game."

My channel --POV gameplay-- http://www.youtube.com/channel/UCMfEJdmVXE6jBSuMEezEldQ
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Re: Cybran Coop Missions

Postby IceDreamer » 10 Jun 2014, 15:04

Code: Select all
warning: Error running lua script: ...er\gamedata\lobby_coop.cop\lua\scenarioplatoonai.lua(1252): attempt to call field `NamedUnitFinishedCallback' (a nil value)
         stack traceback:
                ...er\gamedata\lobby_coop.cop\lua\scenarioplatoonai.lua(1252): in function `StartBaseBuildUnits'
                ...er\gamedata\lobby_coop.cop\lua\scenarioplatoonai.lua(1058): in function <...er\gamedata\lobby_coop.cop\lua\scenarioplatoonai.lua:939>


This appears in both scripts. I'm thinking this is the cause of the crash. Unfortunately, I can't fix this, it's going to need PilOt to take a look.
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Re: Cybran Coop Missions

Postby Deering » 10 Jun 2014, 15:06

Mission 5, went well except capturing the air staging platforms caused a desync.
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Re: Cybran Coop Missions

Postby Tex » 10 Jun 2014, 15:09

Played with Deering
Attachments
game.log
(338 KiB) Downloaded 48 times
forever.log
(165.57 KiB) Downloaded 48 times
"It doesn't matter if you win or lose, just that you play a beautiful game."

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Re: Cybran Coop Missions

Postby IceDreamer » 10 Jun 2014, 16:58

Code: Select all
warning: Error running OnRelease script in <deleted object>: ...\gamedata\faforever.nxt\lua\ui\game\construction.lua(1136): Game object has been destroyed
         stack traceback:
            [C]: in function `SetAlpha'
            ...\gamedata\faforever.nxt\lua\ui\game\construction.lua(1136): in function `OnRolloverEvent'
            ...d alliance\gamedata\mohodata.scd\lua\maui\button.lua(131): in function <...d alliance\gamedata\mohodata.scd\lua\maui\button.lua:122>
info: CWldSession::DoBeat() unknown entity id (0x2ff00ce1) supplied in a pose update.
debug: Loading module '\000/projectiles/cdflaserdisintegrator01/cdflaserdisintegrator01_script.lua\000'
debug: Loading module '\000/units/urb4205/urb4205_script.lua\000'
debug: Loading module '\000/units/urb5102/urb5102_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00f74) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00f78) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00f7d) supplied in a pose update.
warning: Error running lua script: ...aforever\gamedata\faforever.nxt\lua\defaultunits.lua(1892): Game object has been destroyed
         stack traceback:
            [C]: in function `Enable'
            ...aforever\gamedata\faforever.nxt\lua\defaultunits.lua(1892): in function <...aforever\gamedata\faforever.nxt\lua\defaultunits.lua:1888>
warning: Error running lua script: ...aforever\gamedata\faforever.nxt\lua\defaultunits.lua(1892): Game object has been destroyed
         stack traceback:
            [C]: in function `Enable'
            ...aforever\gamedata\faforever.nxt\lua\defaultunits.lua(1892): in function <...aforever\gamedata\faforever.nxt\lua\defaultunits.lua:1888>


Code: Select all
warning: Error running lua script: ...aforever\gamedata\faforever.nxt\lua\defaultunits.lua(1892): Game object has been destroyed
         stack traceback:
            [C]: in function `Enable'
            ...aforever\gamedata\faforever.nxt\lua\defaultunits.lua(1892): in function <...aforever\gamedata\faforever.nxt\lua\defaultunits.lua:1888>
warning: Error running lua script: ...aforever\gamedata\faforever.nxt\lua\defaultunits.lua(1892): Game object has been destroyed
         stack traceback:
            [C]: in function `Enable'
            ...aforever\gamedata\faforever.nxt\lua\defaultunits.lua(1892): in function <...aforever\gamedata\faforever.nxt\lua\defaultunits.lua:1888>


Basically... Youwhat? This is the desync trigger.
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Re: Cybran Coop Missions

Postby Bloomy » 12 Dec 2014, 13:53

Whatever happened to this Icedreamer? is it still being worked on?
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Re: Cybran Coop Missions

Postby DarkKaiser810 » 21 Mar 2015, 10:50

Missions 4 and 5 work i only had one problem though


I tested them without mods the first time and it worked fine perfectly

then i wondered what if i added Mods now here is what i have

Adavanced Shields V4 V1

All Black Ops Mods

Cliff hanger V1

DefencesExpand V1.0 v1.

EXMEX v1

Experiemental Shields For FA. Including Seraphim V2 v1

No build restrictions in Campaign v1

Quantum Gate Teleporters v1

Supreme Commander Campaign Branch v1

FASiege Shields v1

T3 Engineering Stations FAF v6

Unit Cap x4 v1

X'treme Wars 1.00. v1

Now Missions 4 worked with all that and Mission 5 did but only 1 part really stopped me when we had to get the Data from Hex 5 to complete it i had to summon the Original Commander (not the black ops one) and it completed that part.

I'm still testing Mission 6 without and with mods just out of curiosity

of course this is all playing by myself cause coop missions i like the enjoyment of playing against the pc or with special friends every once in a blue moon but mostly like playing by myself

Edit:

Update: Mission 6 Fails to continue with and without mods on the Quantum Virus Upload
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Re: Cybran Coop Missions

Postby DarkKaiser810 » 28 Mar 2015, 08:34

anyone else gonna help with testing these missions? could use the help to get them working fully so we can have them in faf launcher coop missions.
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