[Suggestion]Cybran naval AA

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[Suggestion]Cybran naval AA

Postby Gerfand » 08 Jun 2014, 21:38

If I not mistaken Cybran naval AA sucks, so I have a suggestion:

-make the Cruiser AA have AoE and the Cybran Carrier AA shoots like shotguns.
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Re: [Suggestion]Cybran naval AA

Postby Qeeet » 08 Jun 2014, 21:47

I wouldn't complain about cybran cruisers. They are superior
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Re: [Suggestion]Cybran naval AA

Postby Szakalot » 08 Jun 2014, 23:13

It would be nice if the cybran carrier had bonkers AA. So far there is little reason to go t3 navy in the first place
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Re: [Suggestion]Cybran naval AA

Postby Ithilis_Quo » 08 Jun 2014, 23:16

cybran cruiser is the best one, solid AA what can be as direct fire = 360dps what is 40%more as had destroyer , what make him most OP cruiser and as a bonus air staging.
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Re: [Suggestion]Cybran naval AA

Postby Gerfand » 09 Jun 2014, 00:09

well I don't play much w/ cybran, so I don't know, but somewhere sometime ago I saw something like "improve Cybran End-Game AA on Water maps"
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Re: [Suggestion]Cybran naval AA

Postby BRNKoINSANITY » 09 Jun 2014, 02:36

Cybran AA absolutely sucks vs t3 air because of slow projectile speed and vs torp bombers because of wasted DPS from, again, slow projectiles.

It is a very good unit though, because of above mentioned insane stationary target damage and air staging, along with the 80 range main gun.

The AA on the carrier was tweaked in the last balance patch, and it is significantly better, but I think if anything is done AA wise for the t2-t3 navy, it needs to be done to the carrier.
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Re: [Suggestion]Cybran naval AA

Postby Gerfand » 09 Jun 2014, 03:00

BRNKoINSANITY wrote:Cybran AA absolutely sucks vs t3 air because of slow projectile speed and vs torp bombers because of wasted DPS from, again, slow projectiles.

It is a very good unit though, because of above mentioned insane stationary target damage and air staging, along with the 80 range main gun.

The AA on the carrier was tweaked in the last balance patch, and it is significantly better, but I think if anything is done AA wise for the t2-t3 navy, it needs to be done to the carrier.

This is why I suggested the ShotGuns like projectiles.
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Re: [Suggestion]Cybran naval AA

Postby Nombringer » 09 Jun 2014, 05:03

Just remember, cybran frig and destro aa is very nice.

I dont think cybran navy needs a buff, although I hate watching my "AA" cruisers get killed my t3 air as much as anyone else.....
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Re: [Suggestion]Cybran naval AA

Postby Exotic_Retard » 09 Jun 2014, 14:27

i think resinsmoker was working on some overkill control mod, if cybran cruiser has that then that would be great as right now, it takes 2 volleys to kill a t2 torp, but it usually shoots 4 by the time the torp dies (effective dps = 50%), so microing your cruiser to switch targets makes it much better but is a pain.

the overkill control mod will fix this and make me happy.

also they cant shoot ASF because the missiles die before they catch up with them. which sucks :/

the carrier is a much better AA solution than the cruiser imo, and is actlually viable, but at t2 the cruisers just die to.. well air funnily enough :/
(4 torp bombers kill it and theyre cheaper, it cant shoot them down fast enough, t3 gunships also just about kill it, but theyre also more mobile; strats only take part of the damage cos they can outrun a volley or two; t3 torps cheaper and one-shot, and survive.)

maybe off topic but i think all cruisers (except sera) should have a tiny bit of aoe (about 1, perferably 1.5), just to help thin out asf hordes a bit more, as well as be more effective later.
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Re: [Suggestion]Cybran naval AA

Postby E8400-CV » 09 Jun 2014, 16:56

T3 torps survive? Uhuu?
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