Shield logic

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Shield logic

Postby E8400-CV » 06 Jun 2014, 11:57

A question: how is this now supposed to work?

Take an smd that's covered by 4 Aeon T2 shields. Launch 7 Aeon TML's at it.

If I sandbox it... I get either a death smd, a damaged smd or 2 shields still standing. The same with 6 TML's and even 5...

So where is the logic? Do TML's now a random amount of damage? Is the shield formula not working?

From my rough calculations:
T2 Aeon shield: 11000 shield health
TML: 6000 damage

TML 1: takes down shield #1 to 5000, others to 10100 (15% overlap penalty)
TML 2: depletes shield #1, takes others to 9350, takes shield 2 down to 8350 and #3 and #4 to 9200
TML 3: takes shields #2 down to 2350, takes #3 and #4 to 8300
TML 4: depltes shield #2, takes #3,4 down to 7797.5, takes down #3 to 4147.5 and #4 to 7250
TML 5: depltes shield #3, takes #4 to 6477.5 and further to 4625
TML 6: depletes shield #4 and does 1375 damage to target
TML 7: kills SMD with 3575 overkill

Right or wrong? If right: then why can you in sandbox get away with 2 shields "up" after 7 TMLs... sometimes?

Of course all tests done with TML's from exact same spot and shields all full health, same position.
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Re: Shield logic

Postby ZLO_RD » 06 Jun 2014, 12:38

I managed to survive nuke in sandbox just by covering acu With ~20 t2 mobile shields, so in case of damage that dealt almost instantly (if all tml hit at the same time) there can be weird logic that single shield can hold all TML if they hit all at once

Edit : also 2 TML can take out All 4 shields if they hit them all at once
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Re: Shield logic

Postby IceDreamer » 06 Jun 2014, 17:04

afaik there are some logic loops in the code which happen if all the missiles collide in the same instant. try staggering the shots very slightly and see what happens.

In theory, it should be:

Missile 1 - Shield #1 to 5000 HP, #2, #3, #4 to 10100
Missile 2 - Shield #1 depletes, #2, #3, #4 to 9200
Missile 3 - Shield #2 to 3200, #3, #4 to 8300
Missile 4 - Shield #2 depletes, #3, #4 to 7400
Missile 5 - Shield #3 to 1400, #4 to 6500
Missile 6 - Shield #3 depletes, #4 to 5600
Missile 7 - Shield #4 depletes
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Re: Shield logic

Postby The Hoff » 07 Jun 2014, 14:03

/0
/0
/0
/0
000
000

Pattern I use for TMLs. Works great on MEXs EXPs and especially ACUs even on defended targets. In under 100 games, I even got 2 monkeylords in one game with it. Now I know what ur all going to say. Waste of mass etc.. sure sure but if it works and you get an acu the other team goes nuts building tmd. Sorta the same psychology as when you use them to shoot thought front line defenses and the ACU pulls back even if you missed with TMLs. Watch your radar, and when the ACU leaves the shield coverage up front. Then bomber strike ;) lol GG /57 :)
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