A question: how is this now supposed to work?
Take an smd that's covered by 4 Aeon T2 shields. Launch 7 Aeon TML's at it.
If I sandbox it... I get either a death smd, a damaged smd or 2 shields still standing. The same with 6 TML's and even 5...
So where is the logic? Do TML's now a random amount of damage? Is the shield formula not working?
From my rough calculations:
T2 Aeon shield: 11000 shield health
TML: 6000 damage
TML 1: takes down shield #1 to 5000, others to 10100 (15% overlap penalty)
TML 2: depletes shield #1, takes others to 9350, takes shield 2 down to 8350 and #3 and #4 to 9200
TML 3: takes shields #2 down to 2350, takes #3 and #4 to 8300
TML 4: depltes shield #2, takes #3,4 down to 7797.5, takes down #3 to 4147.5 and #4 to 7250
TML 5: depltes shield #3, takes #4 to 6477.5 and further to 4625
TML 6: depletes shield #4 and does 1375 damage to target
TML 7: kills SMD with 3575 overkill
Right or wrong? If right: then why can you in sandbox get away with 2 shields "up" after 7 TMLs... sometimes?
Of course all tests done with TML's from exact same spot and shields all full health, same position.