BRNKoINSANITY wrote:I really like the mechanism...... it rewards careful players.
Ok, I do agree with this in that it adds extra micro requirements to both the defender and the attacker when attacking with a chicken, but it still seems a little exploit-y to be able to kill off this high damage special ability with a t1 engy. And what about attacking with multiple exps including a chicken? Where is the exploit/micro line? Is sending multiple engys/an sacu with your chicken just good practice? Or is it exploitation of negating the penalty of loosing a chicken in an assault?
I suppose it all boils down to whether the original intent of the ion storm was as an offensive, last ditch ability, or something that was meant to make you consider the implications of attacking with a chicken and other units. I think it was probably a bit of both.
Blackster wrote:Why does an Ion Storm appear when the chicken is not finished and e.g. the player dies and his stuff is passed on to team mates (full share) - the t4 will explode (wasnt finished) but there also will be a penalty with the storm. Why?
Does this definitely happen? (Its late and I don't want to (/wouldn't know how to) simulate in sandbox). If so this should IMO not be a thing. Tomorrow I was going to have a look at seeing what happens when you reclaim flying exps, because the death damage is definitely something that you use (especially with the zsar) as an offensive tool. Being able to kill off this ability with a reclaim order seems awful cheap to me.