Chicken Ion Storm Bug?

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Chicken Ion Storm Bug?

Postby Pope_Melvin » 07 May 2014, 13:11

If the seraphim experimental assault bot dies to a reclaim order, then the ion storm does not spawn.

This can be extremely annoying if you are using the chicken death to damage a base or block other experimentals, or could be used to make sure your own exps don't take damage in a large assault.

Is this a bug/exploit or intended feature?

Re-created in replay.
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Re: Chicken Ion Storm Bug?

Postby keyser » 07 May 2014, 14:55

it's a knowed bug that isn't change.
If you succed sneak a engie behind the yothat and reclaim it before it die, you should be "reward" by having no ion storm.
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Re: Chicken Ion Storm Bug?

Postby Flipper » 07 May 2014, 15:46

Can they be made un-reclaimable until after it dies?
Your rescue squad is too exhausted.
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Re: Chicken Ion Storm Bug?

Postby --- » 07 May 2014, 18:36

Why does an Ion Storm appear when the chicken is not finished and e.g. the player dies and his stuff is passed on to team mates (full share) - the t4 will explode (wasnt finished) but there also will be a penalty with the storm. Why?
Other t4s which cause major damage after being wrecked (e.g. Czar or Ahwassa) won't cause such an heavy impact on building/units around if the same scenario as above described applies (e.g. there won't be a massive "Czar bomb")?
Any specific reason the chicken has to be such a risky unit when building it? Best thing really would be to never build it in base.
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Re: Chicken Ion Storm Bug?

Postby IceDreamer » 07 May 2014, 20:15

Share Until Death bug fixed in the upcoming version of my Tweak Pack. No idea when I'll release that though.
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Re: Chicken Ion Storm Bug?

Postby SC-Account » 07 May 2014, 20:23

Blackster wrote:Why does an Ion Storm appear when the chicken is not finished and e.g. the player dies and his stuff is passed on to team mates (full share) - the t4 will explode (wasnt finished) but there also will be a penalty with the storm. Why?
Other t4s which cause major damage after being wrecked (e.g. Czar or Ahwassa) won't cause such an heavy impact on building/units around if the same scenario as above described applies (e.g. there won't be a massive "Czar bomb")?
Any specific reason the chicken has to be such a risky unit when building it? Best thing really would be to never build it in base.

Yeah, this should be fixed IMO.

And I don't think the reclaim thing should be called a bug. I don't know if GPG intended it or not, but it makes sense that if you get some engineer to reclaim a building/unit that it is in the process of destruction that it can prevent a fatal death nuke. Just like in real life when some skilled engineer tries to prevent major collateral damage when a building goes down.

In case of the Ythoba one could consider the lightning a bomb which it sets off on destruction.. but a heroic engineer can disable it before it comes to that... isn't supreme commander epic?!
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Re: Chicken Ion Storm Bug?

Postby rockoe10 » 07 May 2014, 20:36

Defusing a bomb kinda
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Re: Chicken Ion Storm Bug?

Postby BRNKoINSANITY » 07 May 2014, 23:41

I really like the mechanism...... it rewards careful players.
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Re: Chicken Ion Storm Bug?

Postby IceDreamer » 08 May 2014, 02:00

Certainly as far as I go will be fixing the FullShare bug. I'm leaving the reclaim function well enough alone, especially after Gorton pointed out it works for things like T3 PGens and Paragon too, if you're fast.
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Re: Chicken Ion Storm Bug?

Postby Pope_Melvin » 08 May 2014, 03:05

BRNKoINSANITY wrote:I really like the mechanism...... it rewards careful players.


Ok, I do agree with this in that it adds extra micro requirements to both the defender and the attacker when attacking with a chicken, but it still seems a little exploit-y to be able to kill off this high damage special ability with a t1 engy. And what about attacking with multiple exps including a chicken? Where is the exploit/micro line? Is sending multiple engys/an sacu with your chicken just good practice? Or is it exploitation of negating the penalty of loosing a chicken in an assault?

I suppose it all boils down to whether the original intent of the ion storm was as an offensive, last ditch ability, or something that was meant to make you consider the implications of attacking with a chicken and other units. I think it was probably a bit of both.

Blackster wrote:Why does an Ion Storm appear when the chicken is not finished and e.g. the player dies and his stuff is passed on to team mates (full share) - the t4 will explode (wasnt finished) but there also will be a penalty with the storm. Why?


Does this definitely happen? (Its late and I don't want to (/wouldn't know how to) simulate in sandbox). If so this should IMO not be a thing. Tomorrow I was going to have a look at seeing what happens when you reclaim flying exps, because the death damage is definitely something that you use (especially with the zsar) as an offensive tool. Being able to kill off this ability with a reclaim order seems awful cheap to me.
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