Deering wrote:Or you would just build a paragon and then fly/teleport squads of SCUs around spamming salvations, yolona oss would still be the same power too.
Exactly.
Huge maps are fun, but after a certain point there is very little difference between a huge map and an even huger map. While the Mavor might have a limited range on a 120x120, most strategic weapons still will not. Also, as map size increases, the incentive to build more than one main base actually
decreases, because in the late game, it is much more efficient (and easier!) to get extra resources from SCUs or fabs in your base than it is to capture and defend mass points, and larger maps make it easier to get into the late game.
All you would see in maps even larger than 81x81 is air power going the way of land and navy in an 81x81 (i.e. relatively useless offensively because it takes too long to get anywhere), and UEF and Cybrans being at an even greater disadvantage due to a lack of teleporting SCUs and an inferior strategic arsenal.
Without the introduction of new units and/or new mechanics, playing maps even larger than 81x81 increases the amount of work you have to do, but it doesn't really change the way the game plays.