Effects of stalling

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Effects of stalling

Postby --- » 29 Apr 2014, 12:41

Hi,

is there anywhere an overview of what effect energy and mass stalling have and how it effects various loading/building processes?

For example regarding the loading process of SMD:

Mass and energy green -> loading speed = 100 % (optimum [even faster when assisted by engis])
Mass and energy yellow -> loading speed = 80 %
Mass and energy red -> loading speed = 10 %
Mass red, energy green -> loading time = 40 %

etc. (numbers are made up)

Thanks
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Re: Effects of stalling

Postby Iszh » 29 Apr 2014, 13:03

I also have a question there. Normally you think -> switching on smart indicators and you see how much of your expenses are covered. So if 80% are covered everthing works with 80% speed. But now i have the question what is the role of the built power in this case. There are different mass cost over time for different things. If you take a nuke def you have insane high built power spending very low mass. I personally would expect now that the % coverage is not the real truth but the income is spread according to built power. Taking the example, Sacu building a t3 arti using 220 mass/s and same time a nuke def building with 10 times more built power 15 mass/s. I would suppose that if i have and income of 110 mass and it is spread 10/1 the nuke def would go on building normal speed and the t3 arti will produce at 95 mass/s from 220 mass/ s which is not equal to the smart indicators.

How is the real calculation?
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Re: Effects of stalling

Postby Plasma_Wolf » 29 Apr 2014, 13:05

The percentages at mass and energy tell you at which speed you are building. Of course, the lowest percentage counts. If any income is higher than output, then you get the 100%, because (obviously) you're building at 100% speed.

This of course only counts when storages are empty. If there's something in both E and M storage, you always build at 100% speed.

So if for example you get more E than you spend, but mass storage is empty and you are spending 100 mass while you have an income of 70 mass, everything that needs mass builds at 70% speed. Engineers that assist also provide 70% of their actual build power, because they spend 70% of the mass they normally do (when you hover over an engy, you can see the usual output IIRC).

With energy, its essentially the same thing, but with the added problem that: Mass extractors will also produce mass at less than 100% capacity. So if E storage is empty and you are getting 700 E and spending 1000 (70% again), then mass extractors that would normally provide 2 mass per second, now provide 1.4 (So keeping energy at 100% is always more important than mass).

Also: Shields will flicker on and off, same for radar. This is not by efficiency, but goes weird and seemingly random. That's where it gets really confusing.
Finally, I believe that the building of nukes and antinukes and Tac missiles is still bugged and goes really, really slow if you're not building at 100% capacity (For example, you are at 70% with mass again, it may occur that nukes build at 25% of the normal speed...)

In short: The number you have with the percentage, always tells you at which speed you are producing, if storage is empty. If you have something in the storage, you build at 100%.
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Re: Effects of stalling

Postby --- » 29 Apr 2014, 13:14

Iszh I also wondered about that.
Thanks Plasma_Wolf, I was assuming it kinda workes like you mentioned.
One of the reasons that made me wonder is that I felt like the SMD/Nuke hardly gets loaded at all when mass is in yellow. So, I was confused for I often see the pros playing with mass in the yellow area. Some even said: having a "green mass income" indicates that u spend too little. However, in my experience a nuke/SMD loads much faster when having a green income.
In conclusion: alway having a "green income" is more desirable than a yellow one, isnt it?
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Re: Effects of stalling

Postby TheKoopa » 29 Apr 2014, 13:23

No, a green mass indicator shows that you're wasting mass.
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Re: Effects of stalling

Postby Sheeo » 29 Apr 2014, 13:51

Kopia wrote:No, a green mass indicator shows that you're wasting mass.


No. It means you're storing it, or wasting if storage is full :)
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Re: Effects of stalling

Postby Iszh » 29 Apr 2014, 13:58

For a pro storing means wasting since it in is showing you re wasting time and not produce what you can in time :) and you could not use reclaim when you suddenly get a big reclaim your built power is not enough to spent it fast.

The problem with the nuke def and the nuke has 2 sides. There could be two reasons why they have so high built power and built time.
1. To force building against your other eco so even when you are suffering a lag of mass it will go on building nearly full speed (which is not proved)
2. To remove possibility to spam those things like nukes and tml which btw is in fact (i am sure) a not wanted bug with the tml acu which comes up often because there this limitation is missing ( BUT THIS IS NOT TOPIC HERE :mrgreen: )

p.s. somebody has to test it. You need to get a fixed mass income of maybe 100 and then use minimum built power for maximum mass cost against a nuke def. maybe a sacu with 100 built power is fine. it is using 220 mass for a t3 arti. so calculate what could/should be the outcome make the test and stop the time.
Last edited by Iszh on 29 Apr 2014, 14:02, edited 1 time in total.
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Re: Effects of stalling

Postby --- » 29 Apr 2014, 14:02

To clarify: being in the yellow area does not mean your things will be build slower than when being in the green area (e.g. a SMD anit-nuke)?
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Re: Effects of stalling

Postby ZLO_RD » 29 Apr 2014, 14:04

Can anyone explain what happens when I stall power by building a nuke missile (for example) and have t3 omni or shield or stealth or mass tabs or any other power-consuming thing which is not based on build power?
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Re: Effects of stalling

Postby rootbeer23 » 29 Apr 2014, 14:12

ZLO_RD wrote:Can anyone explain what happens when I stall power by building a nuke missile (for example) and have t3 omni or shield or stealth or mass tabs or any other power-consuming thing which is not based on build power?


my hypothesis: the nuke builds at pw_gen/pw_used speed and the shield and radar are only active pw_gen/pw_used of the time.
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