by Plasma_Wolf » 29 Apr 2014, 13:05
The percentages at mass and energy tell you at which speed you are building. Of course, the lowest percentage counts. If any income is higher than output, then you get the 100%, because (obviously) you're building at 100% speed.
This of course only counts when storages are empty. If there's something in both E and M storage, you always build at 100% speed.
So if for example you get more E than you spend, but mass storage is empty and you are spending 100 mass while you have an income of 70 mass, everything that needs mass builds at 70% speed. Engineers that assist also provide 70% of their actual build power, because they spend 70% of the mass they normally do (when you hover over an engy, you can see the usual output IIRC).
With energy, its essentially the same thing, but with the added problem that: Mass extractors will also produce mass at less than 100% capacity. So if E storage is empty and you are getting 700 E and spending 1000 (70% again), then mass extractors that would normally provide 2 mass per second, now provide 1.4 (So keeping energy at 100% is always more important than mass).
Also: Shields will flicker on and off, same for radar. This is not by efficiency, but goes weird and seemingly random. That's where it gets really confusing.
Finally, I believe that the building of nukes and antinukes and Tac missiles is still bugged and goes really, really slow if you're not building at 100% capacity (For example, you are at 70% with mass again, it may occur that nukes build at 25% of the normal speed...)
In short: The number you have with the percentage, always tells you at which speed you are producing, if storage is empty. If you have something in the storage, you build at 100%.