Hello.
Before I saw the unit database I always thought that for each and every entity the full damage values are directly substracted from the health values. But then in the DB I see types for both armor and weapons.
For example (armor): Structure, Light, Normal, Experimental, Commander;
and (weapons): Directfire, Overcharge, Normal, Direct Fire Experimental, Anti Navy, etc...
Do those in any way affect how much damage value will be taken off of a health value? If they do not affect anything like that then what are they for?