UI mods that give unfair advantages

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UI mods that give unfair advantages

Postby ZLO_RD » 08 Apr 2014, 20:18

we can just post mod name and explain why advantage is unfair, i will start:

Dodger V1 - i have no idea what it does with regular projectiles, but it makes nukes highly visible trought fog of war, and shows trajectory with red line...

we should find way to forbid that kind of stuff, even tho you can see nuke trought fog of war by smoke that it leaves...

Edit: no offtopic plese, just list mods that you think give unfair advantage and make arguments for that, nothing else pleeeease
if you concerned that they should be banned/removed/left as they are go here viewtopic.php?p=70809#p70809
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Re: UI mods that give unfair advantages

Postby IceDreamer » 08 Apr 2014, 21:46

Before this gets underway I feel I should add that no matter your stance on this matter, I am currently unaware of any method by which PilOt could ban these mods without also banning legitimate skins or other UI modification.
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Re: UI mods that give unfair advantages

Postby E8400-CV » 08 Apr 2014, 22:08

ZLO_RD wrote:we can just post mod name and explain why advantage is unfair, i will start:

Dodger V1 - i have no idea what it does with regular projectiles, but it makes nukes highly visible trought fog of war, and shows trajectory with red line...

we should find way to forbid that kind of stuff, even tho you can see nuke trought fog of war by smoke that it leaves...

Edit: no offtopic plese, just list mods that you think give unfair advantage and make arguments for that, nothing else pleeeease
if you concerned that they should be banned/removed/left as they are go here viewtopic.php?p=70809#p70809


Never knew that existed.

In Battlefield there are "mods" that make your enemies look bright pink instead of blending in the background with their camo. Such a thing is rightly called "cheating" and PunkBuster autobans that crap, I mean; the users.
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Re: UI mods that give unfair advantages

Postby Aulex » 08 Apr 2014, 22:47

Hehe i literally just downloaded dodger last night.
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Re: UI mods that give unfair advantages

Postby IceDreamer » 08 Apr 2014, 23:36

^Ban this man, PilOt^

BAN HIM!!!

;)
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Re: UI mods that give unfair advantages

Postby Tex » 09 Apr 2014, 00:45

Agree, Aulex is a noob and must be punished.
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Re: UI mods that give unfair advantages

Postby Xinnony » 09 Apr 2014, 02:51

I would add an option to disable UI Mods for all players later.
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Re: UI mods that give unfair advantages

Postby SC-Account » 09 Apr 2014, 03:41

Dodger only enables a debug option you also can enable with a mere console command. I guess one could remove that command, though.

That said nuke paths can still be predicted it is just very hard to spot them and takes a lot of attention/luck. Why not make them more visible anyway, would be much more realistic (or make them visible when in omni range).
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Re: UI mods that give unfair advantages

Postby errorblankfield » 09 Apr 2014, 06:25

Xinnony wrote:I would add an option to disable UI Mods for all players later.


Please don't.

Attempting to ignore my basis for loving UI mods in general -which I do, this 'solution' will cause unneeded strife in the community.

If some games don't allow a white list of mods (which would translate to UI mods really) while others do, now I have to make a choice.

A) Abandon my mods so I can play any game I please.
B) Keep my mods but feel weird when forced to play without.

I'm not saying I personally 'rely' on my mods, but I don't like not having them there. Going from game to game, I can't adjust from my 'mod game' mentality to 'vanilla game' mentality. There would be a lot of 'oh wait, that button doesn't upgrade the nearest mex anymore, shift.' moments that would just add stress.

Which unfortunately, I would be compelled to blame the game for. UI mods don't give a huge game advantage, just makes it more comfortable to all. By saying 'no UI mods for you' you are saying 'you aren't allowed a setup that you find comfortable'. The annoying part is the people that love default get the free ride -they have a setup they love and everyone else is forced to conform to how they like the game set up.
UI mods on the fence between being truly a preference or a flat benefit (the ones this list aims to collect) can be excused under the 'there is a normal way to do it, the mod just makes it feasible to do mid-match' in most(all?) cases.

Those can be dealt with separately without blindly killing off all UI mods and making a rift in the community.

Personally, if this was implemented, I wouldn't play a non-UI game. Which might lead to my eventual leaving of the game -I don't like defaults, they are clunky to me. I'm not saying 'do this or I quit' but rather 'do this and potentially lose a fair amount of like-minded people'. Again trying to ignore biases, I don't think is worth the risk for either side. Much better solutions exist. And honestly, removing all of them would be way better than letting hosts decide for each game. The community won't be divided -yes we might lose a few people but in a pain-free(or really less overall pain) way. In this case, I'd see myself begrudgingly adapting to game rather than slowly being annoyed until I left for good. (A better choice, no?)
There are still other solutions of course, but coming from a guy in love with his UI mods -please appreciate the fact I think removing them is better for the community than 'half-waying it' by making it a host option.

Thanks for reading!
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Re: UI mods that give unfair advantages

Postby SC-Account » 09 Apr 2014, 06:57

Well said, I have the same feelings, although I think removing UI mods would be bullshit and I think there are a few things that should be done:
If an UI mod uses an exploit that never appeared to be a problem since it was to difficult to use it manually, that exploit should be fixed (also removing the need for the UI mod).
If there is no exploit, but the UI mod does something extremely useful that is, without question and in any case useful, never a hindrance and not a mere customisation, the mod should be implemented in the game.
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