No-rush mod ? (30/40/60 mn) ?

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

No-rush mod ? (30/40/60 mn) ?

Postby marneus54 » 07 Apr 2014, 11:14

Hello everybody,

First of all, i'm sorry for my english which is limited (i'm french). I don't know if i'm in the good forum and i hope that it's the case.

As you read in the title, i would like to find a mod or other thing which can extend the time of no-rush to 30/40/60 minutes or other.

I like to be prepared for fight against iax sorian adaptive.

Thank you very much for your response.
marneus54
 
Posts: 4
Joined: 07 Apr 2014, 10:54
Has liked: 0 time
Been liked: 0 time
FAF User Name: marneus54

Re: No-rush mod ? (30/40/60 mn) ?

Postby Flipper » 07 Apr 2014, 20:40

I don't know of any mod to do what you are asking. You can adjust the amount that the AIX AI cheats for a similar effect. You can adjust his build power bonus, and resource collection bonus and also TML accuracy, OMNI, and expansions as well.

If you're looking for practice for play against real people, you're better off to not use the no rush timers at all. Just had to throw that in... :-)
Your rescue squad is too exhausted.
User avatar
Flipper
Avatar-of-War
 
Posts: 97
Joined: 23 Jan 2012, 20:36
Location: Vault 13
Has liked: 29 times
Been liked: 9 times
FAF User Name: Flipper

Re: No-rush mod ? (30/40/60 mn) ?

Postby rockoe10 » 08 Apr 2014, 02:13

I don't know of one either. But, if single player games are what you are playing and the only person who could cheat "unfairly" is you, then i would enable cheats and spawn a few units to make up for the no rush timer you would have had. SPawn some T3 PD and a few SAM launchers to give you more time to tech up.
ZeP: doesn't matter if it's an avatar, a trophy or a collection of dead cats
ZeP: it's the same code
User avatar
rockoe10
Avatar-of-War
 
Posts: 299
Joined: 05 Jan 2013, 05:09
Has liked: 36 times
Been liked: 17 times
FAF User Name: Rockoe10

Re: No-rush mod ? (30/40/60 mn) ?

Postby errorblankfield » 08 Apr 2014, 07:50

Echo what the others are saying.

Remember cheating AI-X isn't really comparable to human players. They are able to steam units before you even have a factory up. It's a completely different game! I know people enjoy this, just want to make sure this isn't training before you start battling humans. A lot of the stratedgy won't transfer over. Learning to react to spam 30 seconds after landing isn't a skill you need verse humans.

But if you are aware of the above and still wish to tackle the AIX (more power to you), I'd start by giving yourself minor cheats. Like starting with some free T1 PD and a handful of good units that you may only use defensively. In time, dial back the cheats you allow yourself until you can do without.

Or find this mod of course. But it's not a common request so I don't know if someone ever did it...

Best of luck.
errorblankfield
Priest
 
Posts: 409
Joined: 15 Mar 2013, 16:21
Has liked: 7 times
Been liked: 11 times
FAF User Name: errorblankfield

Re: No-rush mod ? (30/40/60 mn) ?

Postby marneus54 » 08 Apr 2014, 10:59

Thanks a lot for your answer.

I know that iax sorian is not as a human player but with my friend we like play in coop 2v2 or 2v4 with massive defense.

We think that rush to win with T1 is not really fun. Its just to play with a lot of unit.

We aren't PGM, just casual gamer.

It doesn't matter !

I will try of other way.
marneus54
 
Posts: 4
Joined: 07 Apr 2014, 10:54
Has liked: 0 time
Been liked: 0 time
FAF User Name: marneus54

Re: No-rush mod ? (30/40/60 mn) ?

Postby Ze_PilOt » 08 Apr 2014, 12:03

The problem with no rush is that you are limited in mex numbers, and also very space-limited for building your base+defenses.
So even with 900 min no rush, you will never be able to defend correctly, because you won't have more with more time, but less.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
User avatar
Ze_PilOt
Supreme Commander
 
Posts: 8985
Joined: 24 Aug 2011, 18:41
Location: fafland
Has liked: 18 times
Been liked: 376 times
FAF User Name: Ze_PilOt

Re: No-rush mod ? (30/40/60 mn) ?

Postby The Mak » 09 Apr 2014, 12:24

Ehh, the distance thing is not a big issue. You can make a copy of the map and modify a few lines to change their size.

Steps to take:
-Find the map you want to expand the no-rush ring
-Copy the folder and rename it to marneus_'Original Map Name' (that is, the name that was there before, just add the marneus_ to the front)
-Inside you will see 4 files, rename all those by adding marneus_ to the front of them.
-Open the file that ends with _scenario.lua with a text editor, there will be 7 places in that file where you will see the original map name. Just add marneus_ to the front wherever you see the file name. Make sure you get them all.
-In that same file look for norushradius=, guess what that does, changes the no rush ring size. Play with that number and see what it does. Remember to save your work.

That is it, now you have changed the no rush size. You will find the map in your map list starting with marneus_

I also have the pieces you need to modify to add more time to the No Rush. The problem is that I cannot get it to work as a standalone mod. If you mod the files directly it works. There is a small bug, if you go over 1 hour, then the minutes spot in the clock shows the time remaining in minutes, even though it shows a 1 in the hour spot. It counts down just fine and corrects itself once it get down to 59 minutes. Still looking into that. It happens with both FAF and the original FA.

Anyway here is the code you need
Code: Select all
    {
        default = 1,
        label = "<LOC lobui_0316>No Rush Option",
        help = "<LOC lobui_0317>Enforce No Rush rules for a certain period of time",
        key = 'NoRushOption',
        pref = 'Lobby_NoRushOption',
        values = {
            {
                text = "<LOC lobui_0318>Off",
                help = "<LOC lobui_0319>Rules not enforced",
                key = 'Off',
            },
            {
                text = "<LOC lobui_0320>5",
                help = "<LOC lobui_0321>Rules enforced for 5 mins",
                key = '5',
            },
            {
                text = "<LOC lobui_0322>10",
                help = "<LOC lobui_0323>Rules enforced for 10 mins",
                key = '10',
            },
            {
                text = "<LOC lobui_0324>20",
                help = "<LOC lobui_0325>Rules enforced for 20 mins",
                key = '20',
            },
         --##Start New No Rush Times Added
            {
                text = "<LOC lobui_0400>30",
                help = "<LOC lobui_0401>Rules enforced for 30 mins",
                key = '30',
            },
            {
                text = "<LOC lobui_0402>40",
                help = "<LOC lobui_0403>Rules enforced for 40 mins",
                key = '40',
            },
            {
                text = "<LOC lobui_0404>50",
                help = "<LOC lobui_0405>Rules enforced for 50 mins",
                key = '50',
            },
            {
                text = "<LOC lobui_0406>60",
                help = "<LOC lobui_0407>Rules enforced for 60 mins",
                key = '60',
            },
            {
                text = "<LOC lobui_0408>70",
                help = "<LOC lobui_0409>Rules enforced for 70 mins",
                key = '70',
            },
            {
                text = "<LOC lobui_0410>80",
                help = "<LOC lobui_0411>Rules enforced for 80 mins",
                key = '80',
            },
            {
                text = "<LOC lobui_0412>90",
                help = "<LOC lobui_0413>Rules enforced for 90 mins",
                key = '90',
            },
            {
                text = "<LOC lobui_0414>100",
                help = "<LOC lobui_0415>Rules enforced for 100 mins",
                key = '100',
            },
            {
                text = "<LOC lobui_0416>110",
                help = "<LOC lobui_0417>Rules enforced for 110 mins",
                key = '110',
            },
            {
                text = "<LOC lobui_0418>120",
                help = "<LOC lobui_0419>Rules enforced for 120 mins",
                key = '120',
            },
         --##End New No Rush Times Added
        },
    },

Use winrar to open and edit the files. Make sure you use the store option (no compression) when adding files back into those archives.
Use also a decent text editor, Notepad++ is good.

For FAF: This goes into C:\ProgramData\FAForever\gamedatalobby.nxt\lua\ui\lobby\lobbyOptions.lua and add it just after line 317

For Standalone FA: This goes into Supreme Commander - Forged Alliance\gamedata\lua.scd\lua\ui\lobby\lobbyOptions.lua and add it just after line 239

This adds 10 minute increments of no rush up time up to 2 hours.

Anyone willing to help to make this a standalone mod (or part of FAF :) ) would be appreciated.

And remember; what one fool can do, another can.
User avatar
The Mak
Contributor
 
Posts: 342
Joined: 03 Mar 2012, 21:09
Location: New York, NY, USA
Has liked: 5 times
Been liked: 39 times
FAF User Name: The_Mak

Re: No-rush mod ? (30/40/60 mn) ?

Postby valerious » 21 Jun 2014, 02:18

Hi!
I tried this trick with Forged Alliance standalone in order to increase the no rush time, but it doesn't work. I added the code related to the new no rush times, but after selecting the new options the no rush circle just disappears and the movemens are not limited at all, so the no rush option has the only effect of showing the countdown instead of the standard clock at the beginning of the game. I don't know why it doesn't work. From my point of view, it should work. Any Ideas?

One last remark: it is also necessary to delete the old code related to the no rush options (not only copy&paste the code above), otherwise a new menu appears, with conflicting no rush times selections. Either this or pasting only the code related to the new options, not all of it.
Btw, thanks! :-)
valerious
 
Posts: 1
Joined: 21 Jun 2014, 02:04
Has liked: 0 time
Been liked: 0 time
FAF User Name: valerious

Re: No-rush mod ? (30/40/60 mn) ?

Postby E8400-CV » 21 Jun 2014, 14:35

Such a long time no-Rush means you might get a Paragon or Yolona before the no-rush is over :roll:
E8400-CV
Evaluator
 
Posts: 849
Joined: 24 Feb 2013, 21:00
Has liked: 29 times
Been liked: 32 times
FAF User Name: jcvjcvjcvjcv

Re: No-rush mod ? (30/40/60 mn) ?

Postby The Mak » 21 Jun 2014, 21:15

Hey valerious,

You are correct and it does not set the no rush ring. I was caught up on having the countdown time display right that I did not check it, plus work got busy. Had some time today to look at this further. Thus far I have not found how to set the no rush ring with any time, even changing the default ones. It seems we are stuck with no rush, 5 minutes, 10 minutes and 20 minutes.

I found a command parameter that you can set for no rush time. Create a shortcut to the FA executable. In the target field edit so it looks like the following:

"C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe" /map SCMP_019 /faction 3 /nofog /victory "domination" /norush 15

If you run it FA will start a game on Finn's Revenge against an AI and you will be playing with Cybran, there is no fog of war, Supremacy game rules, and a No Rush time of 15 minutes. The no rush ring does not show up unless you change it to 5, 10, or 20.

I will continue to look for this, but it is not very apparent where we can add or modify no rush times. I had hoped that there will only need to be a change in the lobby options and the calculations in lua.scd\lua\ui\game\score.lua will handle the rest.
User avatar
The Mak
Contributor
 
Posts: 342
Joined: 03 Mar 2012, 21:09
Location: New York, NY, USA
Has liked: 5 times
Been liked: 39 times
FAF User Name: The_Mak


Return to General Discussions

Who is online

Users browsing this forum: FtXCommando, Google [Bot] and 1 guest