Seraphim Scout plane intel after death

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Seraphim Scout plane intel after death

Postby Resin_Smoker » 05 Apr 2014, 17:51

Bad news guys.... this is how the unit works. Check out the unit script for it below:

Code: Select all
#****************************************************************************
#**
#**  File     :  /cdimage/units/XSA0101/XSA0101_script.lua
#**
#**  Summary  :  Seraphim Scout Aircraft
#**
#**  Copyright © 2005 Gas Powered Games, Inc.  All rights reserved.
#****************************************************************************

local SAirUnit = import('/lua/seraphimunits.lua').SAirUnit
local VizMarker = import('/lua/sim/VizMarker.lua').VizMarker

XSA0101 = Class(SAirUnit) {
   OnKilled = function(self, instigator, type, overkillRatio)
        SAirUnit.OnKilled(self, instigator, type, overkillRatio)
        local pos = self:GetPosition()
        local spec = {
            X = pos[1],
            Z = pos[3],
            Radius = self:GetBlueprint().Intel.VisionRadiusOnDeath,
            LifeTime = self:GetBlueprint().Intel.IntelDurationOnDeath,
            Army = self:GetArmy(),
            Omni = false,
            WaterVision = false,
        }
        local vizEntity = VizMarker(spec)
     end,
}

TypeClass = XSA0101
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Re: Seraphim Scout plane intel after death

Postby --- » 05 Apr 2014, 20:46

Could you translate this for non-programmers please? :)
---
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Re: Seraphim Scout plane intel after death

Postby Brute51 » 05 Apr 2014, 22:01

The unit works as designed by GPG and is in the game since the release of FA (back in 2007 or 2008). I'm not sure why it is bad news though; it is not a bug.
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Re: Seraphim Scout plane intel after death

Postby RedX » 07 Apr 2014, 04:03

I... Thought it was widely known and accepted that that was the design of the unit?
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Re: Seraphim Scout plane intel after death

Postby Resin_Smoker » 07 Apr 2014, 04:10

D3matt wrote:I... Thought it was widely known and accepted that that was the design of the unit?


As Blackster mentioned... Most folks cant read code assuming they can read at all.
That is assuming they're not too lazy to be bothered to learn something new in the first place. :roll:

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Re: Seraphim Scout plane intel after death

Postby --- » 07 Apr 2014, 08:51

? Unclear what you mean here. I probably just missread but are you looking down on people who do not program and do not try to learn a new "language" for understanding the blueprint of a unit? o.0
Rolling eyes often make people look arrogant and not very nice to say the least.
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Re: Seraphim Scout plane intel after death

Postby IceDreamer » 07 Apr 2014, 09:20

It's because people were complaining about this being a bug without even bothering to check if it was intended. Even a non-coder can get the general gist of what this is saying with 2 mins of careful reading.
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Re: Seraphim Scout plane intel after death

Postby RoLa » 07 Apr 2014, 09:36

i'am programmer but I dont understand the meaning of your post. It's just out of context so that i have to guess. Has it something to do with the "Air Scout killed but sending intel after death" bug?
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Re: Seraphim Scout plane intel after death

Postby --- » 07 Apr 2014, 09:43

It's really annoying and disgusting to see people writing such BS here.
1. No one complained about a bug (this presupposes that it was claimed it was a bug). Rather, there is a threat called "Scouts bugged?" (if that is what you refer to). Big difference.
2. I did not even know there was such a thing as a blueprint nor did I know where to find it. Thus, I participated in the discussion on the forum. Which, after all, is the purpose of a forum: sharing information and ideas, enrich each other and learn from each other. At least in my book.
3. Guess what, I had a look at the code and still could not make perfect sense out of it. So? This gives you guys the right to look down and give BS comments like you did? Awesome, thanks, you guys rock.

Thought this was a nice community. But I guess you ll find d*cks with every community and forum.

Lesson learned: no more discussions on this forum for me. Good job guys, keep it up.
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Re: Seraphim Scout plane intel after death

Postby keyser » 07 Apr 2014, 12:39

this resin guys is just weird. As far as I saw his post, it's always complaining and he don't even try to express his though. best thing to do is just ignore him.
maybe we will have a real debate with him, if he figures it out.
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