A Map with just reclaim? No mexs.

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

A Map with just reclaim? No mexs.

Postby Goldy3 » 04 Apr 2014, 20:25

Like a pseudo-starcraft style where your "mining" wrecks/rocks/trees and such?
Goldy3
Avatar-of-War
 
Posts: 69
Joined: 08 Feb 2014, 01:28
Has liked: 1 time
Been liked: 8 times
FAF User Name: Goldy3

Re: A Map with just reclaim? No mexs.

Postby rockoe10 » 04 Apr 2014, 22:54

I wish i could make maps, cuz i have so many ideas myself. This is one of them. It shouldn't be too crazy either. sure, not the meta but by all means fun. Somehthing like Cross where there is a wreck in the middle. But this would be smaller wrecks and placed all around. Maybe a script to increase wreckage time to reclaim as well.

Sounds fun to me :D

P.S.
Storage would need to be increased to near infinity too. If star craft, or any other RTS is the style you are looking for. It would negate the "Flux" economy
ZeP: doesn't matter if it's an avatar, a trophy or a collection of dead cats
ZeP: it's the same code
User avatar
rockoe10
Avatar-of-War
 
Posts: 299
Joined: 05 Jan 2013, 05:09
Has liked: 36 times
Been liked: 17 times
FAF User Name: Rockoe10

Re: A Map with just reclaim? No mexs.

Postby Gorton » 05 Apr 2014, 00:24

As far as I know there were some maps like this, you should try and ask some old players - they would know.
"who is this guy, he didnt play gpg or what?" - RA_ZLO

*FAF Moderator*
Gorton
Councillor - Moderation
 
Posts: 2543
Joined: 16 Apr 2013, 21:57
Location: United Kingdom
Has liked: 1067 times
Been liked: 455 times
FAF User Name: Gorton

Re: A Map with just reclaim? No mexs.

Postby The Mak » 05 Apr 2014, 15:29

What you can do is place a bunch of wreckage on top of each other and this will act as sort of the resource field in StarCraft.

Some issues I see is that if you take an engineer and select on the wreckage, it will only reclaim the top of the stack and then just sit there. You will need to issue a patrol path so that the engineer keeps reclaiming the next wreckage.

The next item for consideration is that there will be no limit on the number of engineers (other than space) that can attack the reclaim field. So your economy will be based on how many engineers you can fit into a wreckage field. You may get around that issue by stacking wreckage that has small mass values, this way the engineer will be constantly starting and stopping its reclaim beam and adding more engineers to the wreckage field might not be so beneficial.

The other thing to consider is the possible slowdown due to so many wreckage. Each of those is a 3D mesh that needs to be rendered, and the engine needs to keep track off. I think there is also a prop limit, that is, if there are so many wrecks on the field the engine will start removing the oldest ones first to maintain game performance. Whole wreckage fields might just start disappearing in the game. Perhaps you can create a script that once the wreckage is reclaimed, another will appear, similar to the map the spawns new mass spots around a constructed mass pump. You can have some fun with this as well. First only T1 wreckage is spawned for some time or preset limit, then T2, then onwards to Experimentals. After a few Experimentals the wreckage just disappears. Also wreckage life time will need to be increased or removed.

The final item I can think of is that wreckage can be destroyed. Now you can leave that in as a game element but I feel then it will be a rush to tac missiles and nukes that will just obliterate the stack units (all the wrecks in the stack will take damage due to AOE), unless you create the script I mentioned above or modify wreckage to be immune to damage. I think you can just edit a category entry for this but I am not 100% sure.

Fun game mode for sure.
User avatar
The Mak
Contributor
 
Posts: 342
Joined: 03 Mar 2012, 21:09
Location: New York, NY, USA
Has liked: 5 times
Been liked: 39 times
FAF User Name: The_Mak

Re: A Map with just reclaim? No mexs.

Postby Plasma_Wolf » 05 Apr 2014, 15:45

Depending on the style of map you want, you can just add valuable wreckage in the home base. Ranging from a Monkeylord to a Mavor, you have some decent choice in how much certainty at the start you can have. Don't forget that when you add more mavors in the same spot, you're essentially making an infinite mass pool, which is no different than a group of mexes that can easily be defended.

I could give this a go, but I'm having a very weird error when I start the map editor, so I can't do any map making. Also, I'm not sure how well this would work. You still have mass fabricators and Resource allocation systems. Those can of course be disabled by a script, but you're probably appealing only to a very small group of players because most just want mass spots, and many people also don't like it when you fiddle about with building restrictions.

Still, no reason not to give it a try.
User avatar
Plasma_Wolf
Supreme Commander
 
Posts: 1335
Joined: 20 Oct 2011, 11:28
Has liked: 23 times
Been liked: 91 times
FAF User Name: Plasma_Wolf

Re: A Map with just reclaim? No mexs.

Postby ZLO_RD » 05 Apr 2014, 16:34

there is a map called battlefield, but it is not like in startcraft, however i kinda liked that idea, but need to keep in mind that single bomber can take out several "mineral patches"
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
TA4Life: "At the very least we are not slaves to the UI"
User avatar
ZLO_RD
Supreme Commander
 
Posts: 2265
Joined: 27 Oct 2011, 13:57
Location: Russia, Tula
Has liked: 303 times
Been liked: 400 times
FAF User Name: ZLO

Re: A Map with just reclaim? No mexs.

Postby ColonelSheppard » 05 Apr 2014, 17:16

Reclaim bombing will almost certainly prevent any of such maps from beeing seriously played, just look heavens reef
User avatar
ColonelSheppard
Contributor
 
Posts: 2997
Joined: 20 Jul 2012, 12:54
Location: Germany
Has liked: 154 times
Been liked: 165 times
FAF User Name: Sheppy

Re: A Map with just reclaim? No mexs.

Postby Ceneraii » 05 Apr 2014, 17:53

Crazyrush type maps basically fit that idea too :p
Ceneraii
Avatar-of-War
 
Posts: 268
Joined: 16 Nov 2013, 21:45
Has liked: 104 times
Been liked: 81 times
FAF User Name: Ceneraii

Re: A Map with just reclaim? No mexs.

Postby ZLO_RD » 05 Apr 2014, 18:45

you can just place buildings and units as wrecks, but reclaim will be very fast in that case, or big spread out on small hp wreckages
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
TA4Life: "At the very least we are not slaves to the UI"
User avatar
ZLO_RD
Supreme Commander
 
Posts: 2265
Joined: 27 Oct 2011, 13:57
Location: Russia, Tula
Has liked: 303 times
Been liked: 400 times
FAF User Name: ZLO


Return to General Discussions

Who is online

Users browsing this forum: Google [Bot] and 1 guest

cron