Iszh wrote:Btw the energy use of t3 mass fabs is ridiculous. Even with adjacency they are times worse then t2 mass fabs, why this was never patched?
Because it's actually very balanced. By the time you get to T3 you have the easy way of building T3Pgens and T3 Mass fabs. With a nice group of engineers they can be spammed if you have the resources. The energy requirement of the T3 mass fab is made this high to ensure that you need one T3 Pgen for one T3 mass fab. If you would make it lower, you can at some point start spamming T3 mass fabs without having to build additional PGens. That was the problem with the original supcom.
Also: the mass cost to build them has a similar thing. The mass cost per mass/s generated for a T2 fab is 100, for the T3 fab it is 250. This is not much different from the thing with the extractors, where it is 150m per mass/s generated for the T2 mex and 255m per mass/s generated (These two figures are when building from scratch, so when you upgrade a mass extractor from T2 to T3, it's even worse: 4600 mass for 12 additional mass/s generated means that you're at 383m per mass/s generated)
So it's not that illogical to have the higher tech things be less efficient. It's not unlike how the DPS/mass values work with the units.