Rambo SACU (UEF) - name

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Rambo SACU (UEF) - name

Postby --- » 03 Apr 2014, 14:00

Is it just me who hates the "Rambo" name of this SACU? SC is about epic games and units. "Rambo" is fun, but its rather total cliche and dork sounding than epic and massive. Really dislike it since it doesn't go well with the tone of the rest of the game imho. "Combatant" is nice and already given to a quite similar SACU. I wonder why there are those two quite smiliar versions but not SACU preset with RAS?

I wish "Rambo" was renamed to something that goes well with the game's identity (no "T2; Chuck Norris; ED209" either pls ^^) and there was a SACU RAS preset :)
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Re: Rambo SACU (UEF) - name

Postby Gorton » 03 Apr 2014, 14:08

An sACU ras preset would allow a RAS sACU to be made with mass fabs adjanceny making it significantly cheaper. Currently, it allows the underused combat, builders etc sACUs to be produced cheaper, -> making them easier to use but not RAS sACU, which are already used (and don't need a buff)
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Re: Rambo SACU (UEF) - name

Postby Iszh » 03 Apr 2014, 14:21

It is not really possible to get them cheaper because Quantum gate was not included in engi patch. It has so low built power that it uses not enough mass. Any adjacency building next to it would be completely a waste. The problem is the building size of quantum gate. One mex t3 would hardly save 1 mass. A mass storage next to it brings 3. Same for t3 mass fabs.

Btw the energy use of t3 mass fabs is ridiculous. Even with adjacency they are times worse then t2 mass fabs, why this was never patched?
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Re: Rambo SACU (UEF) - name

Postby --- » 03 Apr 2014, 15:10

Thanks Gorton, didn't know that.
Anyway, the name... even Iron Man SACU would make more sense
-> viewtopic.php?f=2&t=7032&start=50 (see bottom)
:D
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Re: Rambo SACU (UEF) - name

Postby E8400-CV » 03 Apr 2014, 17:23

Iszh wrote:It is not really possible to get them cheaper because Quantum gate was not included in engi patch. It has so low built power that it uses not enough mass. Any adjacency building next to it would be completely a waste. The problem is the building size of quantum gate. One mex t3 would hardly save 1 mass. A mass storage next to it brings 3. Same for t3 mass fabs.

Btw the energy use of t3 mass fabs is ridiculous. Even with adjacency they are times worse then t2 mass fabs, why this was never patched?


I guess with RAS SACUs straight fromt he quantum gate, the buildpower of the Quantum gate would be added to the buildpower of the SCU. Mass usage would then be quite a lot higher.
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Re: Rambo SACU (UEF) - name

Postby Plasma_Wolf » 03 Apr 2014, 18:08

Iszh wrote:Btw the energy use of t3 mass fabs is ridiculous. Even with adjacency they are times worse then t2 mass fabs, why this was never patched?


Because it's actually very balanced. By the time you get to T3 you have the easy way of building T3Pgens and T3 Mass fabs. With a nice group of engineers they can be spammed if you have the resources. The energy requirement of the T3 mass fab is made this high to ensure that you need one T3 Pgen for one T3 mass fab. If you would make it lower, you can at some point start spamming T3 mass fabs without having to build additional PGens. That was the problem with the original supcom.

Also: the mass cost to build them has a similar thing. The mass cost per mass/s generated for a T2 fab is 100, for the T3 fab it is 250. This is not much different from the thing with the extractors, where it is 150m per mass/s generated for the T2 mex and 255m per mass/s generated (These two figures are when building from scratch, so when you upgrade a mass extractor from T2 to T3, it's even worse: 4600 mass for 12 additional mass/s generated means that you're at 383m per mass/s generated)

So it's not that illogical to have the higher tech things be less efficient. It's not unlike how the DPS/mass values work with the units.
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Re: Rambo SACU (UEF) - name

Postby Lame » 03 Apr 2014, 18:11

Iszh wrote:It is not really possible to get them cheaper because Quantum gate was not included in engi patch. It has so low built power that it uses not enough mass. Any adjacency building next to it would be completely a waste. The problem is the building size of quantum gate. One mex t3 would hardly save 1 mass. A mass storage next to it brings 3. Same for t3 mass fabs.

Btw the energy use of t3 mass fabs is ridiculous. Even with adjacency they are times worse then t2 mass fabs, why this was never patched?


quantum gates have decent buildpower when building preset scus i think you can reach up to -33 depending on what you build
thats more than a t3 landfactory so its pretty much the most adjacency you can get for your t2 fabs other than storage or stratbombers
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Re: Rambo SACU (UEF) - name

Postby Exotic_Retard » 03 Apr 2014, 18:15

the difference being that when mass spots run out, you are forced to build t3 mexes so they are used, and it makes sense for them to be less efficient, but with t3 massfabs, they are less efficient, and so you never need to build them, only if you want to keep your eco safer, in which case a shield + 16 massfabs + t3 pgen would be a cheaper combo

or just use scus with ras.

this means there isn't a reason to build t3 massfabs because there's always a better alternative.
so, they suck.
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Re: Rambo SACU (UEF) - name

Postby E8400-CV » 03 Apr 2014, 18:26

1 shield + 16 massfabs + 1 Pgens = 18 units. All you get for that is 16 mass, or 1.1250 units for 1 mass per second. With RAS SCU's that's 1 unit for 11 mass, or 0.0909 units for 1 mass per second.

Some games I have ~25 SCU's. To replace their income with T2 massfabs... you need 310 units. Yeah, good luck with that. Not to mention the real estate it takes.
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Re: Rambo SACU (UEF) - name

Postby --- » 03 Apr 2014, 23:47

Ok, I just had another situation where 4 Rambo SACU easily won over 1 GC (not sure I even got one of the SACU). Of course, the SACU reclaimed the GC wreck right away. Even if they were about to die: by reclaiming they make up for their loss before dying.

Hope someone can explain to me how this is ok:

Rambo (urgh, that dumb name...) SACU:
- 6k mass
- 140k energy
- shield (regen)
- ability to build
- ability to reclaim
- can be put on a transporter (flexible/fast transport)

GC:
- 27,5k mass
- 350k energy
- no shield (slow regen)
- no ability to build
- no ability to reclaim
- can't be put on a transporter (no flexible/fast transport)

Yes, you can easily bomb the SACU. But so can u with a GC - only that the SACU can spam up shields, which the GC can't.
I knwo the UEF do not have a direct fire (high alpha damage) t4. However, they have the percies. Is the R. SACU not waaaaay to cheap? (not familiar with other faction's SACU). Hell, a GC is more than 4 x the mass for 1 R. SACU and has all those mentioened disadvantages compared to the R. SACU.
Aaaaand, sure, I can get some SACU on my own, but would'nt that ultimately result in mass SACU and no land t4?
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