by errorblankfield » 01 Apr 2014, 07:15
@mycen
I think he means those 'lame' games where first kill makes the killing team lose. I.E. some nub kills your ally in t1 on a big map and then you steam roll the game 1 v 2 cause you have double eco.
Alternatively, past mid-late game, first to drop normally means the team down a com can't even hope to win. Especially on a 'where you spawn = role' maps. If the land guy dies, cutting up the task of land is both hard to conceptualize (I'll do 1/2 of the land spam, you do the other half?) and hard to pull off cause their land guy is devoting all his attention in his spam (and he may have a full wave of spam ready from before your land guy died) while you can only split up your attention.
I like share until death on medium maps without the clear roles for this reason -minimize everything riding on one guy not fupping up. In general, large maps with roles are still fair with share only because attention is being split down. Though at times, I think it would cool if we could have something like only eco blow up (as an option). In theory, this is a good middle ground as you still have the option for fixing the eco difference without giving it in a lumpsum. Also if someone is sniped by someone not their opposite, you have their units/buildings to repel their counter with while you build up. (With no new eco mind you, just potential new eco.)