Aurora

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Aurora

Postby lextoc » 10 Mar 2014, 22:34

So why did Ze_PilOt just reverse the patch that changed the aurora's? They are just as op as they were before the patch in my eyes. Has there been done any testing towards this to just invert the patch effects on aurora? Or are we just randomly changing stuff again with zero testing?

http://faforever.com/faf/vault/replay_v ... id=1956461
http://faforever.com/faf/vault/replay_v ... id=1956760

I mean, go ahead and ruin the fun for those who actually play ladder, let them "test" the changes you make while not playing at all yourself. I'm really getting tired of this kind of stuff

And if you tell me I don't know how to counter it, I'll gladly accept replays that show me how to do so.
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Re: Aurora

Postby Ze_PilOt » 10 Mar 2014, 23:02

It was not reverted.

Only one change was reduced.

The main reason behind is that the aurora is the backbone of the aeon army, even and especially at T2, and it was good at nothing.
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Re: Aurora

Postby lextoc » 10 Mar 2014, 23:04

Ze_PilOt wrote:It was not reverted.

Only one change was reduced.

The main reason behind is that the aurora is the backbone of the aeon army, even and especially at T2, and it was good at nothing.

Well did you watch the replays? I think there's absolutely no way that has more than 10% chance to succeed to win a game on maps like that!
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Re: Aurora

Postby Ze_PilOt » 10 Mar 2014, 23:07

lextoc wrote:
Ze_PilOt wrote:It was not reverted.

Only one change was reduced.

The main reason behind is that the aurora is the backbone of the aeon army, even and especially at T2, and it was good at nothing.

Well did you watch the replays? I think there's absolutely no way that has more than 10% chance to succeed to win a game on maps like that!


You've said you know how to counter them. So I won't point out that tanks are not the counter to aurora, and that kiting them is not really effective, as you know it already.


I'm guessing you just want a little challenge, that's all.
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Re: Aurora

Postby Aulex » 10 Mar 2014, 23:15

lextoc wrote:So why did Ze_PilOt just reverse the patch that changed the aurora's? They are just as op as they were before the patch in my eyes. Has there been done any testing towards this to just invert the patch effects on aurora? Or are we just randomly changing stuff again with zero testing?

http://faforever.com/faf/vault/replay_v ... id=1956461
http://faforever.com/faf/vault/replay_v ... id=1956760

I mean, go ahead and ruin the fun for those who actually play ladder, let them "test" the changes you make while not playing at all yourself. I'm really getting tired of this kind of stuff

And if you tell me I don't know how to counter it, I'll gladly accept replays that show me how to do so.


In both matches all you did was try to catch his auroras, that shits not gonna work against any decent aeon player on small maps like that and i'm sorry you're not getting free wins against aeon anymore.
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Re: Aurora

Postby lextoc » 10 Mar 2014, 23:20

Ze_PilOt wrote:You've said you know how to counter them. So I won't point out that tanks are not the counter to aurora, and that kiting them is not really effective, as you know it already.

I'm guessing you just want a little challenge, that's all.


On Blasted Rock there's an AA turret in the middle, I'd have to take that out. By the time I have bombers out and took out the aa with artillery he'd have another AA turret up already.. And in that scenario I invested alot of mass in an air factory which becomes useless, and since I have less ground units I'll most likely also lose map control at the start.

Another scenario could be the aoen player countering with his own air factory. Since I get air to bomb his aurora's, he can just straight away build some interceptors, take air control, and even use aeon bombers against me.

And I want aurora to be balanced like you, but now they are just OP to my eyes. You can see me trying to reach the aurora army on blasted rock, by the time I get there my army is gone :(
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Re: Aurora

Postby lextoc » 10 Mar 2014, 23:23

Aulex wrote:and i'm sorry you're not getting free wins against aeon anymore.

Indeed, it's looking more like free wins for aeon atm.
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Re: Aurora

Postby Ze_PilOt » 11 Mar 2014, 00:20

lextoc wrote:On Blasted Rock there's an AA turret in the middle, I'd have to take that out.


Weird, your enemy managed to bomb your base without destroying that AA tower.

I guess he had some extreme micro-skills that allow him to do 2 waypoints when attacking?

Also, you have no excuses like that for moonshine, and blasted rock is basically 2 choke points that are easy to hold against aurora. You know that a single T1 pd can kill hundred of them?

All you do is spamming mantis without thinking further. FA is about land, air, naval possibly, and also unit mixing.

If you don't want to listen, don't open a discussion.

PS : and stop using that "yes but then the aeon can make air and ... "argument. The aeon player doesn't have any magic trick that allow him to spend more land AND air than you. Your T1 stuff cost the same. Your arty as cybran are also very effective against cluster of units (Clustering ... Something aurora tends to do a lot... )
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