aurora tweak pls

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aurora tweak pls

Postby dstojkov » 27 Feb 2014, 17:43

Hi,


I know this is not main stream but yeah aeon suffering too much about last patch
I can read your mind "they got what they deserve" ... but ladder kind of boring now aeon barely played

So this is a call for the "doers"

speed 3
randomness ... just remove this period


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Re: aurora tweak pls

Postby IceDreamer » 27 Feb 2014, 18:44

Got to say I agree with you, now that I've got replay flooding in from the game as a whole, we went a tiny bit too far. I personally would like to put Speed = 3.0, but the FiringRandomnessWhileMoving is staying, it's a superb fix. Potentially, I would like to try reducing it by 0.1, but the function will stay enabled. The fact that they get totally slaughtered in a fight is intentional and a very good thing, but to my eye they are now suffering a bit too much from not being able to get to the fight in good time. All the battles happen that little bit closer to the Aeon player's side, if you know what I mean, sort of an automatic loss of map control even before the fight happens.

Problem is that PilOt presented the patch as "Release Candidate 1" which I thought meant we could then fine tune things, but has since confirmed that no balance will be changed until the next major balance period, likely in around 5 months. :/
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Re: aurora tweak pls

Postby dstojkov » 27 Feb 2014, 19:01

Dude ....



I will give you a weaopn with 60% accurancy and tell you ... btw a killer is after you ... try to stay alive !!!!
Would you consider this as sarcasm ?

If yours answer is yes then look at your post above... This is what you answered me


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Re: aurora tweak pls

Postby Ze_PilOt » 27 Feb 2014, 19:01

Nobody complained for 2 weeks, so....

Also, randomness while moving will go away. Doesn't make sense from a design point of view to have that on a unit that is supposed to move all the time.
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Re: aurora tweak pls

Postby Swkoll » 27 Feb 2014, 19:02

Ze_PilOt wrote:Nobody complained for 2 weeks, so....

Also, randomness while moving will go away. Doesn't make sense from a design point of view to have that on a unit that is supposed to move all the time.

Do you mean right now or next balance cycle?
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Re: aurora tweak pls

Postby lextoc » 27 Feb 2014, 19:04

@dstojkov : oh you actually play the game?
I'm watching you!
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Re: aurora tweak pls

Postby Ze_PilOt » 27 Feb 2014, 19:06

Swkoll wrote:
Ze_PilOt wrote:Nobody complained for 2 weeks, so....

Also, randomness while moving will go away. Doesn't make sense from a design point of view to have that on a unit that is supposed to move all the time.

Do you mean right now or next balance cycle?


After the RC1.

Not a single post, so I've considered it final.
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Re: aurora tweak pls

Postby dstojkov » 27 Feb 2014, 19:11

lextoc wrote:@dstojkov : oh you actually play the game?


I am tasting the balance

Ze_PilOt wrote:After the RC1.


What does that mean ... change now or in 5 months Oo ?
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Re: aurora tweak pls

Postby Aulex » 27 Feb 2014, 19:11

dstojkov wrote:
lextoc wrote:@dstojkov : oh you actually play the game?


I am tasting the balance

Ze_PilOt wrote:After the RC1.


What does that mean ... change now or in 5 months Oo ?


I'm guessing he means for the balance patch period

but the fact that the only top player playing aeon now is yama kind shows how horrible the patch is, even joly has given up on aeon.
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Re: aurora tweak pls

Postby Vee » 27 Feb 2014, 19:48

but the fact that the only top player playing aeon now is yama kind shows how horrible the patch is, even joly has given up on aeon.


As opposed to before, when everybody was playing aeon? :) It's much better to have 3 factions played than 1. BTW, when I check the replay vault I see more aeon games than sera. I think what we need is solid testing where 2 roughly equally skilled players play the same map as aeon vs another faction and then switch factions. I am up for this but as before...you need 2 players to test.
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