Mex rebuild bug

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Mex rebuild bug

Postby JeeVeS » 21 Feb 2014, 06:10

I feel like people who play a lot would have noticed this right away but I don't see any threads on it so:

When I lose a t2 or t3 mex and attempt to rebuild a lower tier mex on the wreck, the wreck disappears when the builder attempts to build, giving no reclaim and stopping the builder. This happens almost every time.

To recreate: make a support commander and tell him to build a t2 mex. Ctrl-k the mex and tell him to build a t1 mex on the wreck. It should disappear when he attempts to build and he will then build nothing and stop, similar to the bug that occurs when you tell a large group of support commanders to build something and they skip over it. With the wreck of a t3 mex, attempting to build both t2 and t1 mexes on the wreck create the same bug. This is potentially over 3700 mass in reclaim just disappearing.

I use gaz and hotbuild; please some people attempt this to make sure it's not just my setup malfunctioning.
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Re: Mex rebuild bug

Postby E8400-CV » 21 Feb 2014, 06:19

Same here, w/o any UI mods.
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Re: Mex rebuild bug

Postby Nombringer » 21 Feb 2014, 06:29

Same issue, I just manually que up reclaim commands before I build the mex
BC_Blackheart: i just copy his shit and do it 5% better leads to easy win usually xD

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Re: Mex rebuild bug

Postby RK4000 » 21 Feb 2014, 07:02

It's basically a case of the "rebuild" feature being used where it shouldn't really be used. See, when you build over a destroyed building, you usually start building it from halfway.

With mexes, it's a problem because you can do this by building a T1 mex ontop of a T3 mex wreck. When you try that, the wreck for the T3 disappears and you start with half a T1 mex, or a bug which does result in issiues described above. Very annoying, but an easy fix (I have done so already in my mod). Will be sure to recommend it next patch.
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Re: Mex rebuild bug

Postby Ze_PilOt » 21 Feb 2014, 08:48

The next patch is this planned for this weekend, so you better post it in somewhere or it won't be in :)
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Mex rebuild bug

Postby IceDreamer » 21 Feb 2014, 20:00

Shoot, so THIS is what happened with my Engies in that game. God knows where this has come from, it's new for sure.
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Re: Mex rebuild bug

Postby RK4000 » 21 Feb 2014, 20:16

I'm starting to think you really weren't as engaged in the game back in GPGNet days as you've said, Ice, because this bug has been around since forever, it's present in my base install 3596, and, iirc, this "bug" is also present in vanilla. :lol:
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Re: Mex rebuild bug

Postby ALL_Sys_Nominal » 26 Feb 2014, 09:02

interesting.
No issues with the 3603 patch
just saying
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Re: Mex rebuild bug

Postby Ze_PilOt » 26 Feb 2014, 09:20

Will be fixed in the next patch.
The bug RK is talking about is another bug that will be fixed too.
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Re: Mex rebuild bug

Postby JeeVeS » 26 Feb 2014, 10:13

Thanks ZeP. Will we be able to address the shield breaking bug (viewtopic.php?f=2&t=6583) in the next patch as well? Pip mentions doing so but I'm just making sure it wasn't forgotten.
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