How to rename custom maps?

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How to rename custom maps?

Postby necxelos » 13 Feb 2014, 00:39

As title says, I (need/want/have to) rename maps (as well as their all respective files and folder that stores them) before I can use them (I want to throw something out of the window simply by peeking at file names like "Durr1234" - Desert Oasis example here).

- I just need to know how renaming works in this game (When I did same thing for my Unreal Tournament 3 installation it was like renaming all the files and changing respective filenames in MAPNAME.INI file in every map folder - was a lot of work but now I have my own mappack that's standarized and recognizable).

If someone feel like having a little order in his files I can send renamed maps back - no problem.

[EDIT] Also - how can I check if map have some silly restrictions built-in like no nukes or no artillery? I don't trust every author to post this information in his map description and I wouldn't bother downloading restricted maps if I knew which ones are they (it's better to use global restriction instead of having restricted map - I remember there is something like this in options when creating game in Forged Alliance).
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Re: How to rename custom maps?

Postby Dragonfire » 13 Feb 2014, 11:10

Why did yoou want to rename maps?
Map authors, like me put a lot of effort in it ...
It is like copy a map and publicate it under a different name ..
You steal it ...
Last edited by Dragonfire on 13 Feb 2014, 13:36, edited 1 time in total.
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Re: How to rename custom maps?

Postby necxelos » 13 Feb 2014, 13:12

Steal? Hell no... I just want order, standarization and knowledge "WTF is this again" in files. Did I say I want to put my name inside? No!

Try to download like 100 maps from vault then go to Your folder and try to "guess" what files store which map. HF with that. Not to mention names inside game aren't standarized either (although a little more recognizable), for example some have spaces others don't.

P.S. Authors not authos. Authos (or autos depending on language) are those little things that help You travel to Your work - also called cars.
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Re: How to rename custom maps?

Postby Dragonfire » 13 Feb 2014, 13:41

necxelos wrote:Try to download like 100 maps from vault then go to Your folder and try to "guess" what files store which map. HF with that. Not to mention names inside game aren't standarized either (although a little more recognizable), for example some have spaces others don't.


Why you want to know this? I don't understand the usecase.
I know which map files are in which folder ...
If not, I sort by modified time.
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Re: How to rename custom maps?

Postby necxelos » 13 Feb 2014, 18:09

FFS is this how this community works? Everyone answer with stupid questions in response to a real question, instead of giving actual usefull answer?

Why I want to do that? Because I want fuckin' order in my files, BECAUSE I want to puke everytime I see the goddamn mess and chaos created by mapmakers in their files. Like some kind of standarized naming (for example based on official map files) is so hard to do.

Geez.

So back to the question: What is the procedure of renaming maps and all related files? No offtopic and "why You want to do that" b..it anymore please.
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Re: How to rename custom maps?

Postby Dragonfire » 13 Feb 2014, 18:20

You confuse the faf lobby if you rename the folder of the maps ...
Most mapmakers have a standarized folder name "(mapname).v(version)".
If you rename it and then join a game over faf you must also redownload it ...
You can only rename the map locally ...
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Re: How to rename custom maps?

Postby Plasma_Wolf » 13 Feb 2014, 18:48

necxelos wrote:FFS is this how this community works? Everyone answer with stupid questions in response to a real question, instead of giving actual usefull answer?

Why I want to do that? Because I want fuckin' order in my files, BECAUSE I want to puke everytime I see the goddamn mess and chaos created by mapmakers in their files. Like some kind of standarized naming (for example based on official map files) is so hard to do.

Geez.

So back to the question: What is the procedure of renaming maps and all related files? No offtopic and "why You want to do that" b..it anymore please.


A couple of things:
1. Leave the profanity out. You're really not going to get a nice answer if you're not at least being decent yourself.
2. The question "why would you want to do that" is a very valid question, even more if the reasoning can give an improvement. I would personally like to know what you want to change and how your playing experience improves with this. When I take a look at my map folder, I see a series of names and that is enough for me to associate with the map in question. Unlike the SupCom map folder which ranges "scmp_01" to "scmp_40" or something like that. From your fist post, I think you'd go for the latter, which is fine if you want it that way, but I don't understand how it is more recognizable than the actual map names. If it is another method, please tell us because if you think that the map makers are not being organized, then I'd like to know how you can get them to organize map names at the first go.
3. I have actually given the solution to this to a mapper who wanted his WIP map to get a name-change: http://www.faforever.com/forums/viewtopic.php?f=53&t=4959&start=50#p63886
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Re: How to rename custom maps?

Postby necxelos » 13 Feb 2014, 20:06

a) Great thanks for answer Plasma! :)
[TO DRAGON/OTHERS: Wouldn't life be much easier for everyone if we just skipped everything between merithorical question and merithorical answer? - waste of time, waste of energy, waste of cognitive resources]

b) If it only was something like
- Some multiple-word named maps have spaces between words, some have just big letters to differentiate words and some use underline,
OR
- Some maps have silly version or players numeration at the end of filename (like v6 or V6 and similarily 4v4 or 4V4 or 4vs4) even though Vault already have a place to store this numbers (not to mention when keeping all the previous version is both waste of HDD space and waste of time for people digging through maps to find something for them),
MAYBE I mean MAYBE
I could go along with that without wanting to kill someone with closest object in my vicinity
BUT
- In reality most maps and their respective files seem to be named like: "asdf378" or "lhfshio92" or "whateverhappenswhenifacerollovermykeyboard".
WHICH
is simply unacceptable and disgusting.

I can't change it globally (or more like "I can if someone let me reorder all the files in the vault" which not gonna happen with general attitude I see here) but I can at least keep an order on my own PC. Now with Your guide Plasma I will.

P.S. There is this popular quote flying around the web: having mess on Your desk (or desktop) is the representation of having mess in Your brain.
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Re: How to rename custom maps?

Postby Plasma_Wolf » 13 Feb 2014, 22:22

necxelos wrote:- Some multiple-word named maps have spaces between words, some have just big letters to differentiate words and some use underline,
That doesn't make it a mess imo.

- Some maps have silly version

This is actually very important. I know that the map can have a version without having it spelled in the name, but I think that that is only meant for map making. Regardless of the reason, the thing is that if you have <map name> for two versions of the map (it's impossible to update a vault-uploaded map, so we re-upload it), it's going to be more messy and harder to differentiate for people who download it. That's where the <map name> v2 (v3,v4 etc come from). So these parts really do serve a purpose. You can see right away (both in the vault and in your own folder structure) what version you have and which one can be deleted.

or players numeration at the end of filename (like v6 or V6 and similarily 4v4 or 4V4 or 4vs4) even though Vault already have a place to store this numbers
It does? For the same part, does it also show such things in game. When I select a map to play from the list, while in game, I would want to see the number of players immediately. Seeing such values at the first glance makes it easier to organize, for me at least. It's not the most beautiful way to name maps, I'll give you that (So it never happens with the "initial number of players"-version).

BUT
- In reality most maps and their respective files seem to be named like: "asdf378" or "lhfshio92" or "whateverhappenswhenifacerollovermykeyboard".
WHICH
is simply unacceptable and disgusting.

I agree, but I tend to just ignore those maps.

I can't change it globally (or more like "I can if someone let me reorder all the files in the vault" which not gonna happen with general attitude I see here) but I can at least keep an order on my own PC. Now with Your guide Plasma I will.

P.S. There is this popular quote flying around the web: having mess on Your desk (or desktop) is the representation of having mess in Your brain.

I'd still like to see how you'd plan on organizing such maps, considering what I think the best way to name maps is. Please upload a screenshot.
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Re: How to rename custom maps?

Postby necxelos » 14 Feb 2014, 05:13

Plasma_Wolf wrote:
necxelos wrote:- Some multiple-word named maps have spaces between words, some have just big letters to differentiate words and some use underline,
That doesn't make it a mess imo.


My OCD says otherwise :mrgreen:

Plasma_Wolf wrote:
necxelos wrote:- Some maps have silly version

(...) it's going to be more messy and harder to differentiate for people who download it. That's where the <map name> v2 (v3,v4 etc come from). So these parts really do serve a purpose (...)


Erm, what about a little cleansing in the vault from time to time? Or even better some kind of "what-moves-in-what-moves-out" control? There are some maps out there with 8 or 9 versions and it's obvious that noone will ever use ugly and flat version 1 when he can use fully detailed and tested version 9 right? And I'm only talking about upgrade type of versions which is already like A LOT.

Plasma_Wolf wrote:
necxelos wrote:or players numeration at the end of filename (like v6 or V6 and similarily 4v4 or 4V4 or 4vs4) even though Vault already have a place to store this numbers
It does? For the same part, does it also show such things in game (...)


In game You just click mapname and see all it's parameters like player count for example. In vault every map have all the relevant info in their "card": player count, size, version and some people even use it.

Plasma_Wolf wrote:
necxelos wrote:BUT
- In reality most maps and their respective files seem to be named like: "asdf378" or "lhfshio92" or "whateverhappenswhenifacerollovermykeyboard".
WHICH
is simply unacceptable and disgusting.

I agree, but I tend to just ignore those maps.


Sadly naming idiocy doesn't allways speak for quality of map itself. There are reasonably named maps that are b...it or doesnt work at all and great maps named with faceroll methodology.

Plasma_Wolf wrote:I'd still like to see how you'd plan on organizing such maps, considering what I think the best way to name maps is. Please upload a screenshot.


Nothing really fancy - I just follow the original maps "pure" naming (spaces, words start with big letters, no additional info in map title). In UT3 I was adding GAMEMODE (DM- for example) to differenciate downloaded maps from the original ones. In SupCom there is no need for that because game marks every downloaded map with (Custom) mark at the end by default.

Anyway I can PM You list of maps that are in vault in multiple instances/old versions etc. so You can free some space by deleting them. If You are able to that is...
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