Possible Aircraft bug? [Bug]

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Possible Aircraft bug? [Bug]

Postby Chosen One » 01 Feb 2014, 16:52

Greetings.

From sometime I have noticed, that ASF (and other AA fighters) are able to shoot on ground based air units using its AA equipment (from t1-EXP like Ripper and etc.) Is this intentional change? Cuz It was different, and was better when ground staged air tech's were acquired only by anti-ground weaponry.
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Re: Possible Aircraft bug? [Bug]

Postby Gerfand » 01 Feb 2014, 17:57

If I not wrong, this is not a bug, in reality even if the target is "Grounded" it still as "Air"...
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Re: Possible Aircraft bug? [Bug]

Postby Chosen One » 01 Feb 2014, 18:14

This is a game with rock paper scissors elements. In reality aircraft have multiple types of weapons, not just on experimental s or gunships.
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Re: Possible Aircraft bug? [Bug]

Postby errorblankfield » 02 Feb 2014, 14:05

I still find it odd but legacy at this point. :/

As far as balance goes, I'm not sure how I feel about a landed vessel being immune to AA. Build a ripper, but keep him landed and now I'm forcing your air to patrol the area until I take off.

That said, being able to kill a ripper while it's being built is equally annoying but for the builder this time.

Considering how much collateral damage AA does when it misses 'grounded air' I wouldn't be against changing this but low priority in my book.
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Re: Possible Aircraft bug? [Bug]

Postby SC-Account » 02 Feb 2014, 14:44

I think it is better if grounded air can't be shot by anti air weapons, I like how it works with transports over water - you can land and be save from air if you do it in time, but you cannot move. Else it would just be a matter of being spotted (and easily shot) or not being spotted... making success more random and it is not like a Soulripper could rly force someone to patrol ASF nearby since ASF can just kill it before it moves into attack range of something.
One would perhaps have to overwork landing times of different air crafts, though.
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Re: Possible Aircraft bug? [Bug]

Postby prodromos » 05 Feb 2014, 01:22

I remember a time(possibly the vanilla days) when air units couldn't be hit by other air units, if grounded.
Obviously, they changed that later for some reason, but I can't remember exactly when.
I mean this doesn't happen by mistake, it happens by deliberate action by the game developers.
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